Files
harvestdale-unity/Assets/Scripts/Field/FieldController.cs
2023-03-05 17:03:12 +01:00

37 lines
949 B
C#

// Interactable object which lets the player plant & harvest a seed
using UnityEngine;
public class FieldController : Interactable
{
private Field field;
public override string interactText => field.State == FieldState.EMPTY ? "Plant" : field.State == FieldState.HARVESTABLE ? "Harvest" : field.State == FieldState.GROWING && !field.IsWatered ? "Water" : "Empty";
public void SetField(Field field)
{
this.field = field;
}
public override void OnInteract()
{
Debug.Log("Interacting with field");
if (field.State == FieldState.EMPTY)
{
if (FarmManager.Instance.CropInventory.Items.Length > 0)
field.Plant(FarmManager.Instance.CropInventory.Items[0].item);
}
else if (field.State == FieldState.HARVESTABLE)
{
field.Harvest();
}
else if (field.State == FieldState.GROWING && !field.IsWatered)
{
field.Water();
}
else
{
field.EmptyField();
}
}
}