Files
harvestdale-unity/Assets/Scripts/Crop.cs
Janis b92e575f71 a
2023-02-20 18:37:32 +01:00

10 lines
283 B
C#

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
[CreateAssetMenu(fileName = "Crop", menuName = "Harvestdale/Items/Crop", order = 0)]
public class Crop : Item
{
public int daysToGrow;
public List<Sprite> sprites = new List<Sprite>();
}