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			11 lines
		
	
	
		
			316 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			316 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
 | |
| using System;
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| using System.Collections;
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| using System.Collections.Generic;
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| [CreateAssetMenu(fileName = "Crop", menuName = "Harvestdale/Crops", order = 0)]
 | |
| public class Crop : ScriptableObject
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| {
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|   public string cropName;
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|   public int daysToGrow;
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|   public List<Sprite> sprites = new List<Sprite>();
 | |
| } | 
