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11 lines
316 B
C#
11 lines
316 B
C#
using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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[CreateAssetMenu(fileName = "Crop", menuName = "Harvestdale/Crops", order = 0)]
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public class Crop : ScriptableObject
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{
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public string cropName;
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public int daysToGrow;
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public List<Sprite> sprites = new List<Sprite>();
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} |