Files
harvestdale-unity/Assets/Scripts/Crop.cs
2023-02-16 17:59:39 +01:00

11 lines
316 B
C#

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
[CreateAssetMenu(fileName = "Crop", menuName = "Harvestdale/Crops", order = 0)]
public class Crop : ScriptableObject
{
public string cropName;
public int daysToGrow;
public List<Sprite> sprites = new List<Sprite>();
}