mirror of
https://github.com/DerTyp7/harvestdale-unity.git
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45 lines
793 B
C#
45 lines
793 B
C#
using UnityEngine;
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using UnityEngine.Tilemaps;
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public class Field : Building
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{
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public Crop TESTCROP;
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public Crop crop;
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public SpriteRenderer currentCropSprite;
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public int daysSincePlanted;
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public bool isWatered;
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public bool isDead = false;
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private void Start()
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{
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TimeManager.OnDayChanged += AddDay;
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}
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private void AddDay()
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{
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if (crop && isPlaced && !isDead)
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{
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if (!isWatered)
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isDead = true;
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else
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{
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daysSincePlanted++;
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currentCropSprite.sprite = crop.sprites[daysSincePlanted];
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}
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}
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}
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public void Plant(Crop newCrop)
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{
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daysSincePlanted = 0;
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isDead = false;
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crop = newCrop;
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}
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public override void OnPlace()
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{
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daysSincePlanted = 0;
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isDead = false;
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Plant(TESTCROP);
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}
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} |