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			61 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| // using System.Collections;
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| // using System.Collections.Generic;
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| // using UnityEngine;
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| // using UnityEngine.UI;
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| // using UnityEngine.EventSystems;
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| // public class SlotUI : MonoBehaviour, IDropHandler
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| // {
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| //   public int slotIndex;
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| //   [SerializeField] private GameObject contentObject;
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| //   [SerializeField] private InventoryItem inventoryItem;
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| //   [SerializeField] private Image itemSpriteImage;
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| //   [SerializeField] private TMPro.TextMeshProUGUI quantityText;
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| 
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| //   private Inventory playerInventory;
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| //   private void Start()
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| //   {
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| //     UpdateSlot();
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| //     playerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>();
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| //   }
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| //   public void SetInventoryItem(InventoryItem newInventoryItem)
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| //   {
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| //     inventoryItem = newInventoryItem;
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| //     UpdateSlot();
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| //   }
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| 
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| //   private void UpdateSlot()
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| //   {
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| //     if (inventoryItem != null)
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| //     {
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| //       itemSpriteImage.sprite = inventoryItem?.item?.sprite ?? null;
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| //       if (itemSpriteImage.sprite == null)
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| //       {
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| //         itemSpriteImage.color = new Color(0, 0, 0, 0);
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| //       }
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| //       else
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| //       {
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| //         itemSpriteImage.color = new Color(255, 255, 255, 1);
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| //       }
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| 
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| //       quantityText.SetText(inventoryItem.count != 0 ? inventoryItem.count.ToString() : "");
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| //     }
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| //     else
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| //     {
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| //       itemSpriteImage.sprite = null;
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| //       quantityText.SetText("");
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| //       itemSpriteImage.color = new Color(0, 0, 0, 0);
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| //     }
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| 
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| //   }
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| 
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| 
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| 
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| //   public void OnDrop(PointerEventData eventData)
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| //   {
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| //     Debug.Log("DROP");
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| //     DraggableSlotContentUI dropped = eventData.pointerDrag.GetComponent<DraggableSlotContentUI>();
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| //     playerInventory.SwapItems(dropped.slotIndex, slotIndex);
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| //   }
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| 
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| // }
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