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	menus
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								Assets/Scripts/Menus/BuildingMenu/BuildingMenu.cs
									
									
									
									
									
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								Assets/Scripts/Menus/BuildingMenu/BuildingMenu.cs
									
									
									
									
									
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							| @@ -0,0 +1,25 @@ | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| public class BuildingMenu : Menu | ||||
| { | ||||
|  | ||||
|     [SerializeField] private Transform itemListParent; | ||||
|     [SerializeField] private GameObject itemPrefab; | ||||
|  | ||||
|     private void Start() | ||||
|     { | ||||
|         MenuDictionary.instance.Register(this); | ||||
|         CreateItemList(); | ||||
|     } | ||||
|  | ||||
|     private void CreateItemList() | ||||
|     { | ||||
|         List<PlacedObjectTypeSO> placedObectTypeSOList = PlacedObjectsDictionary.instance.entries; | ||||
|  | ||||
|         foreach (PlacedObjectTypeSO p in placedObectTypeSOList) | ||||
|         { | ||||
|             GameObject item = Instantiate(itemPrefab, Vector3.zero, Quaternion.identity, itemListParent); | ||||
|         } | ||||
|     } | ||||
|  | ||||
| } | ||||
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