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menus
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44
Assets/Scripts/Menus/MenuManager.cs
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44
Assets/Scripts/Menus/MenuManager.cs
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using UnityEngine;
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public class MenuManager : MonoBehaviour
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{
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public static void OpenMenu(string id)
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{
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MenuDictionary.instance.GetEntryById(id).Open();
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}
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public static void CloseMenu(string id)
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{
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MenuDictionary.instance.GetEntryById(id).Close();
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}
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public static void ToggleMenu(string id)
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{
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MenuDictionary.instance.GetEntryById(id).Toggle();
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}
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public static void CloseAllMenus()
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{
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foreach (Menu menu in MenuDictionary.instance.entries)
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{
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menu.Close();
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}
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}
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private void Start()
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{
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CloseAllMenus();
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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CloseAllMenus();
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}
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if (Input.GetButtonDown("BuildingMenu"))
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{
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ToggleMenu("menu_building");
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}
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}
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}
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