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conveyor placement rework
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@@ -199,13 +199,24 @@ public class GridBuildingSystem : MonoBehaviour
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ClearConveyorPath();
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List<Vector2Int> pathPoints = VectorDrawing.FindVectorPath(conveyorStartPosition, endPosition);
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Debug.Log(pathPoints.Count);
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foreach (Vector2Int position in pathPoints)
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{
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Debug.Log("TEST");
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Debug.Log(position);
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GameObject conveyorBlueprint = Instantiate(selectedPlacedObjectTypeSO.prefab.gameObject, new Vector3(position.x, position.y), Quaternion.identity);
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placingConveyorBlueprints.Add(conveyorBlueprint);
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}
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/*
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foreach (Vector3 position in Pathfinding.instance.FindPath(conveyorStartPosition, endPosition, true))
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{
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buildingGrid.GetXY(position, out x, out y);
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GameObject conveyorBlueprint = Instantiate(selectedPlacedObjectTypeSO.prefab.gameObject, new Vector3(x, y), Quaternion.identity);
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placingConveyorBlueprints.Add(conveyorBlueprint);
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}
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}*/
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}
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}
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