conveyor placement rework

This commit is contained in:
Janis
2022-05-31 18:15:35 +02:00
parent 6f836a21e8
commit 4ac45a1d9d
4 changed files with 90 additions and 2 deletions

View File

@@ -199,13 +199,24 @@ public class GridBuildingSystem : MonoBehaviour
ClearConveyorPath();
List<Vector2Int> pathPoints = VectorDrawing.FindVectorPath(conveyorStartPosition, endPosition);
Debug.Log(pathPoints.Count);
foreach (Vector2Int position in pathPoints)
{
Debug.Log("TEST");
Debug.Log(position);
GameObject conveyorBlueprint = Instantiate(selectedPlacedObjectTypeSO.prefab.gameObject, new Vector3(position.x, position.y), Quaternion.identity);
placingConveyorBlueprints.Add(conveyorBlueprint);
}
/*
foreach (Vector3 position in Pathfinding.instance.FindPath(conveyorStartPosition, endPosition, true))
{
buildingGrid.GetXY(position, out x, out y);
GameObject conveyorBlueprint = Instantiate(selectedPlacedObjectTypeSO.prefab.gameObject, new Vector3(x, y), Quaternion.identity);
placingConveyorBlueprints.Add(conveyorBlueprint);
}
}*/
}
}