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	demolish playercontroller
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		| @@ -239,6 +239,9 @@ public class GridBuildingSystem : MonoBehaviour | ||||
|     #region PlacedObjectsTypeSO Methods | ||||
|     public void DemolishPlacedObjectTypeSO(Vector3 position) | ||||
|     { | ||||
|         if (selectedPlacedObjectTypeSO != null) | ||||
|             return; | ||||
|  | ||||
|         GridObject gridObject = buildingGrid.GetGridObject(position); // Camera.main.ScreenToWorldPoint(Input.mousePosition) | ||||
|         PlacedObject placedObject = gridObject.GetPlacedObject(); | ||||
|  | ||||
|   | ||||
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