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@@ -207,7 +207,6 @@ public class GridBuildingSystem : MonoBehaviour
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ClearConveyorPath();
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List<Vector2Int> pathPoints = VectorDrawing.FindVectorPath(conveyorStartPosition, endPosition);
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Debug.Log(pathPoints.Count);
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foreach (Vector2Int position in pathPoints)
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{
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GameObject conveyorBlueprint = Instantiate(selectedPlacedObjectTypeSO.prefab.gameObject, new Vector3(position.x, position.y), Quaternion.identity);
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