using UnityEngine; public class PathfindingSystem : MonoBehaviour { public static PathfindingSystem instance { get; private set; } public Pathfinding pathfinding; void Start() { instance = this; int gridWidth = GridBuildingSystem.instance.gridWidth; int gridHeight = GridBuildingSystem.instance.gridHeight; float cellSize = GridBuildingSystem.instance.cellSize; pathfinding = new Pathfinding(gridWidth, gridHeight, cellSize); } void Update() { } }