Files
industrialize-unity/Assets/Scripts/Player/PlayerController.cs
2022-05-31 14:04:34 +02:00

28 lines
601 B
C#

using UnityEngine;
public class PlayerController : MonoBehaviour
{
Camera cam;
bool demolishMode = false;
private void Start()
{
cam = gameObject.GetComponent<Camera>();
}
void Update()
{
if (Input.GetButtonDown("Demolish"))
{
demolishMode = !demolishMode;
}
if (demolishMode && Input.GetMouseButton(0) && MenuManager.AllMenusClosed())
{
Vector3 postion = cam.ScreenToWorldPoint(Input.mousePosition);
GridBuildingSystem.instance.DemolishPlacedObjectTypeSO(postion);
}
}
}