Files
industrialize-unity/Assets/Scripts/Items/ItemObject.cs
2022-06-05 10:52:27 +02:00

64 lines
1.6 KiB
C#

using UnityEngine;
public abstract class ItemObject : MonoBehaviour
{
public int maxStackSize = 5;
public int stackSize = 1;
public ItemSO itemSO;
public float timeAlive = 0.0f;
public float maxTimeAlive = 60.0f;
public abstract void OnSpawn();
private Rigidbody2D rb;
void Awake()
{
rb = GetComponent<Rigidbody2D>();
}
public void Despawn()
{
Destroy(gameObject);
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.GetComponent<ItemObject>() != null)
{
ItemObject collisionItemObject = collision.gameObject.GetComponent<ItemObject>();
int addedStackSize = stackSize + collisionItemObject.stackSize;
if (collisionItemObject.timeAlive < timeAlive) // The other item stacks to me
{
if (addedStackSize <= maxStackSize)
{
stackSize = addedStackSize;
collisionItemObject.Despawn();
}
else
{
stackSize = maxStackSize;
collisionItemObject.stackSize = addedStackSize - maxStackSize;
}
}
}
}
void Update()
{
timeAlive += Time.deltaTime;
if (timeAlive > maxTimeAlive)
{
Despawn();
}
}
void FixedUpdate()
{
float speed = 0.3f; // TODO Get speed from ConveyorBelt
Vector2 direction = new Vector2(1f, 0f); // TODO Get direction from ConveyorBelt
rb.MovePosition(rb.position + (direction * speed) * Time.fixedDeltaTime);
}
}