Files
industrialize-unity/Assets/Scripts/Items/ItemSO.cs
2022-06-05 10:52:27 +02:00

26 lines
693 B
C#

using UnityEngine;
[CreateAssetMenu(menuName = "ScriptableObjects/ItemSO")]
public class ItemSO : ScriptableObject
{
public string id;
public string itemName;
public GameObject prefab;
public Sprite icon;
public GameObject Spawn(Vector3 position)
{
// Snap to grid
GridBuildingSystem.instance.buildingGrid.GetXY(position, out int x, out int y);
position = GridBuildingSystem.instance.buildingGrid.GetWorldPosition(x, y);
GameObject item = Instantiate(prefab, new Vector3(position.x, position.y, 0), Quaternion.identity);
item.name = name;
item.GetComponent<ItemObject>().itemSO = this;
return item;
}
}