mirror of
https://github.com/DerTyp7/industrialize-unity.git
synced 2025-10-30 12:57:11 +01:00
57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
using UnityEngine;
|
|
public class MenuManager : MonoBehaviour
|
|
{
|
|
public static void OpenMenu(string id)
|
|
{
|
|
MenuDictionary.instance.GetEntryById(id).Open();
|
|
}
|
|
|
|
public static void CloseMenu(string id)
|
|
{
|
|
MenuDictionary.instance.GetEntryById(id).Close();
|
|
}
|
|
|
|
public static void ToggleMenu(string id)
|
|
{
|
|
MenuDictionary.instance.GetEntryById(id).Toggle();
|
|
}
|
|
|
|
public static void CloseAllMenus()
|
|
{
|
|
foreach (Menu menu in MenuDictionary.instance.entries)
|
|
{
|
|
menu.Close();
|
|
}
|
|
}
|
|
|
|
public static bool AllMenusClosed()
|
|
{
|
|
foreach (Menu menu in MenuDictionary.instance.entries)
|
|
{
|
|
if (menu.isOpen)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
CloseAllMenus();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (Input.GetKeyDown(KeyCode.Escape))
|
|
{
|
|
CloseAllMenus();
|
|
}
|
|
|
|
if (Input.GetButtonDown("BuildingMenu"))
|
|
{
|
|
ToggleMenu("menu_building");
|
|
}
|
|
}
|
|
}
|