// Main entry point function main() { let authenticated = false; // using this bool to determine if an user is already authenticated // Reset variables. Important so that the app can easly restart or reconnected. clientList.clear(); channelList.clear(); selfClient = null; // Initiliaze websocket connection to TS5 client const ws = new WebSocket(`ws://localhost:${CONFIG.remoteAppPort}`); const initalPayload = { type: "auth", payload: { identifier: "de.tealfire.obs", version: "0.2.1", name: "TS5 OBS Overlay", description: "A simple OBS overlay for TS5 by DerTyp876", content: { apiKey: localStorage.getItem("apiKey") ?? "", }, }, }; ws.onopen = () => { // Send authentication payload to TS5 client ws.send(JSON.stringify(initalPayload)); }; // Handle websockets ws.onmessage = (event) => { let data = JSON.parse(event.data); console.log(data); switch (data.type) { case "auth": handleAuthMessage(data); localStorage.setItem("apiKey", data.payload.apiKey); authenticated = true; //console.log(apiKey); break; case "clientMoved": handleClientMoved(data); break; case "clientPropertiesUpdated": handleClientPropertiesUpdate(data); break; case "talkStatusChanged": handleTalkStatusChanged(data); break; case "serverPropertiesUpdated": ws.close(); case "clientSelfPropertyUpdated": handleClientSelfPropertyUpdated(data); default: console.log(`No handler for event type: ${data.type}`); break; } // Draw clientList in HTML object drawClients(); }; ws.onerror = (err) => { console.log(err); ws.close(); return; }; ws.onclose = (event) => { // Need to check if the connection got closed while the user was connected. // Because TS does not return a proper authentication error. // closed and not authenticated -> auth error or ts5 restarted/closed // closed and authenticated -> no auth error, app/obs was just closed by user if (authenticated == false) { localStorage.setItem("apiKey", ""); } console.log(event); console.log("Disconnected"); // Since the user disconnected, we need to clear all clients and channel clientList.clear(); channelList.clear(); drawClients(); // Redraw overlay to remove all clients main(); // Reconnected }; } main();