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nodes in street
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@@ -4,14 +4,24 @@ using UnityEngine;
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public class TrafficNode : MonoBehaviour
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{
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[SerializeField]
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private List<TrafficNode> nextTrafficNodes;
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private List<TrafficNode> nextTrafficNodes = new List<TrafficNode>();
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[SerializeField]
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private float speed = 5.0f;
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public float GetSpeed() { return speed; }
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public List<TrafficNode> GetNextTrafficNodes() { return nextTrafficNodes; }
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public void AddNextNode(TrafficNode node)
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public void AddNextNode(TrafficNode newNode)
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{
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nextTrafficNodes.Add(node);
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nextTrafficNodes.Add(newNode);
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}
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public void RemoveNextNode(TrafficNode node)
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{
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nextTrafficNodes.Remove(node);
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}
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private void OnDrawGizmos()
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{
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Gizmos.color = Color.green;
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