Files
traffic-unity/Assets/Scripts/TrafficSystem/TrafficNode.cs
2022-12-02 17:30:00 +01:00

39 lines
965 B
C#

using System.Collections.Generic;
using UnityEngine;
public class TrafficNode : MonoBehaviour
{
[SerializeField]
private List<TrafficNode> nextTrafficNodes = new List<TrafficNode>();
[SerializeField]
private float speed = 5.0f;
public float GetSpeed() { return speed; }
public List<TrafficNode> GetNextTrafficNodes() { return nextTrafficNodes; }
public void AddNextNode(TrafficNode newNode)
{
nextTrafficNodes.Add(newNode);
}
public void RemoveNextNode(TrafficNode node)
{
nextTrafficNodes.Remove(node);
}
private void OnDrawGizmos()
{
Gizmos.color = Color.green;
Gizmos.DrawSphere(transform.position, 0.2f);
foreach (TrafficNode node in nextTrafficNodes)
{
if (node != null)
{
Gizmos.color = Color.blue;
Gizmos.DrawLine(transform.position, node.transform.position);
}
}
}
}