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			39 lines
		
	
	
		
			965 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			965 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class TrafficNode : MonoBehaviour
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| {
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|     [SerializeField]
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|     private List<TrafficNode> nextTrafficNodes = new List<TrafficNode>();
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| 
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|     [SerializeField]
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|     private float speed = 5.0f;
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| 
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|     public float GetSpeed() { return speed; }
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|     public List<TrafficNode> GetNextTrafficNodes() { return nextTrafficNodes; }
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| 
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|     public void AddNextNode(TrafficNode newNode)
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|     {
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|         nextTrafficNodes.Add(newNode);
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|     }
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| 
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|     public void RemoveNextNode(TrafficNode node)
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|     {
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|         nextTrafficNodes.Remove(node);
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|     }
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| 
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|     private void OnDrawGizmos()
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|     {
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|         Gizmos.color = Color.green;
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|         Gizmos.DrawSphere(transform.position, 0.2f);
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|         foreach (TrafficNode node in nextTrafficNodes)
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|         {
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|             if (node != null)
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|             {
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|                 Gizmos.color = Color.blue;
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|                 Gizmos.DrawLine(transform.position, node.transform.position);
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|             }
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|         }
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|     }
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| }
 | 
