Files
traffic-unity/Assets/Scripts/BuildingSystem/NodePlacer.cs
2022-12-02 15:20:09 +01:00

30 lines
676 B
C#

using UnityEngine;
public class NodePlacer : MonoBehaviour
{
[SerializeField]
private GameObject nodeObject;
[SerializeField]
private TrafficNode prevPlacedNode;
void Update()
{
if (Input.GetKeyDown(KeyCode.B))
{
Vector3 newPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
newPosition.z = 0;
TrafficNode newNode = Instantiate(nodeObject, newPosition, Quaternion.identity).GetComponent<TrafficNode>();
if (prevPlacedNode != null)
{
prevPlacedNode.AddNextNode(newNode);
}
prevPlacedNode = newNode;
}
}
}