Files
traffic-unity/Assets/Scripts/BuildingSystem/NodePlacer.cs
Janis fe2da27074 dfg
2022-12-14 21:47:16 +01:00

43 lines
1.1 KiB
C#

using UnityEngine;
public class NodePlacer : MonoBehaviour
{
[SerializeField]
private GameObject nodeObject;
[SerializeField]
private TrafficNode selectedPlacedNode;
void Update()
{
if (Input.GetKeyDown(KeyCode.N))
{
RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
if (hit.collider != null)
{
selectedPlacedNode = hit.collider.transform.gameObject.GetComponent<TrafficNode>();
}
else
{
selectedPlacedNode = null;
}
}
if (Input.GetKeyDown(KeyCode.B))
{
Vector3 newPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
newPosition.z = 0;
TrafficNode newNode = Instantiate(nodeObject, newPosition, Quaternion.identity).GetComponent<TrafficNode>();
if (selectedPlacedNode != null)
{
selectedPlacedNode.AddNextNode(newNode);
}
}
}
}