Add enemies and let them be shot

This commit is contained in:
DerTyp7
2023-09-19 16:53:38 +02:00
parent f8b11b590b
commit 12cf356951
6 changed files with 84 additions and 32 deletions

View File

@@ -5,19 +5,9 @@ var destroy_timer := Timer.new()
func _ready():
add_child(destroy_timer)
destroy_timer.wait_time = 5.0
destroy_timer.one_shot = true # Automatically stops after timing out
# Start the timer
destroy_timer.one_shot = true
destroy_timer.start()
# Connect the "timeout" signal
destroy_timer.connect("timeout", _on_destroy_timer_timeout)
# Set the wait time for the timer (5 seconds)
func _on_destroy_timer_timeout():
# This function will be called when the timer times out
queue_free() # Destroy the object
queue_free()