Files
TopDownShooter-Godot/Bullet.gd
2023-09-19 16:53:38 +02:00

14 lines
292 B
GDScript

extends RigidBody2D
var destroy_timer := Timer.new()
func _ready():
add_child(destroy_timer)
destroy_timer.wait_time = 5.0
destroy_timer.one_shot = true
destroy_timer.start()
destroy_timer.connect("timeout", _on_destroy_timer_timeout)
func _on_destroy_timer_timeout():
queue_free()