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14 lines
292 B
GDScript
14 lines
292 B
GDScript
extends RigidBody2D
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var destroy_timer := Timer.new()
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func _ready():
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add_child(destroy_timer)
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destroy_timer.wait_time = 5.0
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destroy_timer.one_shot = true
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destroy_timer.start()
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destroy_timer.connect("timeout", _on_destroy_timer_timeout)
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func _on_destroy_timer_timeout():
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queue_free()
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