This commit is contained in:
DerTyp187
2021-11-01 08:45:45 +01:00
parent 5921e33205
commit 30a30d7ef5
6 changed files with 192 additions and 99 deletions

129
Assets/GameManager.prefab Normal file
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@@ -12,11 +12,19 @@ using UnityEngine;
public class GameMaster : MonoBehaviour
{
[Header("GameMaster")]
<<<<<<< Updated upstream
[SerializeField] private List<Player> Players = new List<Player>();
private void Start()
{
}
=======
[SerializeField] private List<Player> Players = new List<Player>();
[SerializeField] private int countOfRounds = 10;
public GameObject localPlayer;
>>>>>>> Stashed changes
private void Update()
{
@@ -33,4 +41,13 @@ public class GameMaster : MonoBehaviour
Cursor.visible = false;
}
}
<<<<<<< Updated upstream
=======
>>>>>>> Stashed changes
}

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@@ -0,0 +1,18 @@
using Mirror;
using UnityEngine;
public class JoinLeaveManager : MonoBehaviour
{
private NetworkManager networkManager;
public void Join(string ip, string username)
{
networkManager = GetComponent<NetworkManager>();
Debug.Log("[JoinLeaveManager] Trying to join server: " + ip + " as " + username);
networkManager.StartClient();
networkManager.networkAddress = ip;
Debug.Log("[JoinLeaveManager] " + username + " joined the server: " + ip);
}
}

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@@ -14,14 +14,16 @@ public class Player : NetworkBehaviour
[SyncVar(hook = nameof(SetName))]
public string username;
[SerializeField] GameObject usernameTextObj;
private int health;
private int kills;
private int deaths;
public override void OnStartLocalPlayer()
{
base.OnStartClient();
//Load Player Username;
}
public void SetName(string oldName, string newName)
@@ -29,100 +31,4 @@ public class Player : NetworkBehaviour
username = newName;
usernameTextObj.GetComponent<TMPro.TextMeshPro>().SetText(username);
}
public string GetName()
{
return name;
}
public void Respawn()
{
isAlive = true;
}
public void Die()
{
isAlive = false;
AddDeaths(1);
}
//Health
public void AddHealth(int value)
{
if (isAlive)
{
health += value;
}
}
public void RemoveHealth(int value)
{
if (isAlive)
{
health -= value;
if (health <= 0)
{
AddDeaths(1);
health = 0;
Die();
}
}
}
public void SetHealth(int value)
{
if (isAlive)
{
health = value;
if (health <= 0)
{
AddDeaths(1);
health = 0;
Die();
}
}
}
public int GetHealth()
{
return health;
}
//Kills
public void AddKills(int value)
{
kills += value;
}
public void RemoveKills(int value)
{
kills -= value;
}
public void SetKills(int value)
{
kills = value;
}
public int GetKills()
{
return kills;
}
//Deaths
public void AddDeaths(int value)
{
deaths += value;
}
public void RemoveDeaths(int value)
{
deaths -= value;
}
public void SetDeaths(int value)
{
deaths = value;
}
public int GetDeaths()
{
return deaths;
}
}

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@@ -7,14 +7,26 @@ public class JoinBtnScript : MonoBehaviour
{
[SerializeField] private TMP_InputField inputIp;
[SerializeField] private TMP_InputField inputUsername;
<<<<<<< Updated upstream
=======
private JoinLeaveManager joinLeaveManager;
>>>>>>> Stashed changes
private void Start()
{
gameObject.GetComponent<Button>().onClick.AddListener(JoinServer);
<<<<<<< Updated upstream
=======
joinLeaveManager = GameObject.Find("GameManager").GetComponent<JoinLeaveManager>();
>>>>>>> Stashed changes
}
public void JoinServer()
{
<<<<<<< Updated upstream
NetworkClient.Connect(inputIp.text);
=======
joinLeaveManager.Join(inputIp.text, inputUsername.text);
>>>>>>> Stashed changes
}
}