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https://github.com/DerTyp7/defrain-shooter-unity.git
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@@ -1075,6 +1075,7 @@ GameObject:
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- component: {fileID: 1067101117}
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- component: {fileID: 1067101118}
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- component: {fileID: 1067101119}
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- component: {fileID: 1067101120}
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m_Layer: 0
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m_Name: GameManager
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m_TagString: GameController
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@@ -1121,6 +1122,55 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 26ee7b094ee25bf49aaf5ffba35f8cf6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &1067101120
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1067101116}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 593a2fe42fa9d37498c96f9a383b6521, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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DontDestroy: 1
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RunInBackground: 1
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LogLevel: 1
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NetworkConfig:
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ProtocolVersion: 0
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NetworkTransport: {fileID: 0}
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RegisteredScenes: []
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AllowRuntimeSceneChanges: 0
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NetworkPrefabs: []
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PlayerPrefabHash:
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id: 0
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CreatePlayerPrefab: 1
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ReceiveTickrate: 64
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NetworkTickIntervalSec: 0.05
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MaxReceiveEventsPerTickRate: 500
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EventTickrate: 64
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ClientConnectionBufferTimeout: 10
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ConnectionApproval: 0
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ConnectionData:
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EnableTimeResync: 0
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TimeResyncInterval: 30
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EnableNetworkVariable: 1
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EnsureNetworkVariableLengthSafety: 0
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EnableSceneManagement: 1
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ForceSamePrefabs: 1
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UsePrefabSync: 0
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RecycleNetworkIds: 1
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NetworkIdRecycleDelay: 120
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RpcHashSize: 0
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LoadSceneTimeOut: 120
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EnableMessageBuffering: 1
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MessageBufferTimeout: 20
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EnableNetworkLogs: 1
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references:
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version: 1
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00000000:
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type: {class: , ns: , asm: }
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--- !u!1 &1111479331 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 2550463727306718371, guid: 823e8b39d52b71b4eb5a91dbc8d6d59e, type: 3}
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