inputscript

This commit is contained in:
Janis M
2021-12-21 14:35:56 +01:00
parent 559b9d9f38
commit 5205b9553f

View File

@@ -13,7 +13,8 @@ public class HomeSceneInputField : MonoBehaviour, IPointerClickHandler
GameObject underline; GameObject underline;
bool isFocused = false; bool isFocused = false;
bool transitionDone = false; bool transitionStartDone = false;
bool transitionEndDone = false;
void Start() void Start()
{ {
@@ -29,10 +30,15 @@ public class HomeSceneInputField : MonoBehaviour, IPointerClickHandler
if (!gameObject.GetComponent<TMP_InputField>().isFocused) if (!gameObject.GetComponent<TMP_InputField>().isFocused)
{ {
isFocused = false; isFocused = false;
if (transitionEndDone)
{
transitionEndDone = false;
}
} }
if (isFocused) if (!transitionStartDone)
{ {
marker.SetActive(true); marker.SetActive(true);
focusText.SetActive(true); focusText.SetActive(true);
@@ -49,5 +55,6 @@ public class HomeSceneInputField : MonoBehaviour, IPointerClickHandler
public void OnPointerClick(PointerEventData eventData) public void OnPointerClick(PointerEventData eventData)
{ {
isFocused = true; isFocused = true;
transitionStartDone = false;
} }
} }