mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 12:52:07 +01:00
Fixed Pickup Bug
Pickup weapon that was not in your hand lead to one weapon being "deleted" 0 Rifle (null) 1 Pistole (M92) 2 Hand (Hand) 3 Knife (null) When u had the "Hand" equipped and picked up another Pistole (e.g. USP), M92 would not be accessable anymore. ITS NOW FIXED! DAS IST WAS ZÄHLT!
This commit is contained in:
@@ -41,7 +41,7 @@ public class WeaponManager : NetworkBehaviour
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}else if (Input.GetButtonDown("Drop")) { // q Droping weapon
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if (activeWeapons[currentWeaponIndex] != null) {
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dropWeapon(); // Throws weapon away
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dropWeapon(currentWeaponIndex); // Throws weapon away
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switchWeapon(1);
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activeWeapons[currentWeaponIndex].SetActive(true);
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}
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@@ -117,8 +117,8 @@ public class WeaponManager : NetworkBehaviour
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}
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private bool putWeaponInArray(int index, RaycastHit hit) {
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if (activeWeapons[currentWeaponIndex] != null) {
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dropWeapon(); // Throws weapon away
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if (activeWeapons[index] != null) {
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dropWeapon(index); // Throws weapon away
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}
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activeWeapons[index] = hit.transform.gameObject;
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activeWeapons[index].SetActive(true);
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@@ -131,9 +131,9 @@ public class WeaponManager : NetworkBehaviour
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return true;
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}
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private bool dropWeapon() {
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if(currentWeaponIndex != 2) {
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GameObject currentWeapon = activeWeapons[currentWeaponIndex];
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private bool dropWeapon(int index) {
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if(index != 2) {
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GameObject currentWeapon = activeWeapons[index];
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currentWeapon.SetActive(true);
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Rigidbody rigid = currentWeapon.GetComponent<Rigidbody>();
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rigid.useGravity = true;
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@@ -141,7 +141,7 @@ public class WeaponManager : NetworkBehaviour
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rigid.velocity = cam.transform.forward * 10 + cam.transform.up * 2;
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currentWeapon.GetComponent<BoxCollider>().enabled = true;
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currentWeapon.gameObject.transform.SetParent(null);
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activeWeapons[currentWeaponIndex] = null;
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activeWeapons[index] = null;
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return true;
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}
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m_Rotation:
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m_Target: {x: -0.057347883, y: 0.942116, z: -0.24952282, w: -0.21652032}
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m_Target: {x: -0.144675, y: -0.7849369, z: 0.19987676, w: -0.5683781}
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speed: 2
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m_Value: {x: 0.14027107, y: -0.802565, z: 0.20790805, w: 0.5412835}
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m_Value: {x: -0.14497021, y: -0.78405946, z: 0.19965342, w: -0.5695374}
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m_Size:
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m_Target: 0.45841318
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m_Target: 41.397533
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speed: 2
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m_Value: 0.48001382
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m_Value: 37.97939
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m_Ortho:
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m_Target: 0
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speed: 2
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m_Value: 0
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m_CameraSettings:
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m_Speed: 1
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m_SpeedNormalized: 0.5
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m_Speed: 2
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m_SpeedNormalized: 1
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m_SpeedMin: 0.001
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m_SpeedMax: 2
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m_EasingEnabled: 1
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@@ -870,17 +870,16 @@ MonoBehaviour:
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y: 512
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width: 1251
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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m_SaveData: []
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m_SearchFilter:
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m_NameFilter:
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m_ClassNames:
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- Prefab
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m_ClassNames: []
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m_AssetLabels: []
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m_AssetBundleNames: []
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m_VersionControlStates: []
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@@ -889,14 +888,14 @@ MonoBehaviour:
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m_SceneHandles:
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m_SkipHidden: 0
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m_SearchArea: 1
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m_OriginalText:
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m_LastFolders:
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- Assets
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- Assets/Maps/Japan
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m_LastFoldersGridSize: -1
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m_LastProjectPath: D:\.Downloads\Programming\Unity\Projects\Rheinmetall\3dshooter\3d-shooter
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m_LockTracker:
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@@ -905,7 +904,7 @@ MonoBehaviour:
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs: 04ca9a3b
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m_LastClickedID: 1000000004
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m_ExpandedIDs: 0000000086640000886400008a6400008c6400008e64000000ca9a3b
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m_ExpandedIDs: 00000000f0610000f2610000f4610000f6610000f86100000862000000ca9a3b
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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@@ -933,7 +932,7 @@ MonoBehaviour:
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_LastClickedID: 0
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m_ExpandedIDs: 0000000086640000886400008a6400008c6400008e640000
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m_ExpandedIDs: 00000000f0610000f2610000f4610000f6610000f8610000
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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@@ -958,10 +957,10 @@ MonoBehaviour:
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m_Icon: {fileID: 0}
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m_ResourceFile:
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m_ListAreaState:
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m_SelectedInstanceIDs:
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m_LastClickedInstanceID: 0
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m_SelectedInstanceIDs: 965e0000
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m_LastClickedInstanceID: 24214
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m_HadKeyboardFocusLastEvent: 1
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m_ExpandedInstanceIDs: c623000030660000986f0000d65e0000866c00009e60000036650000
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m_ExpandedInstanceIDs: c623000030660000986f0000d65e0000866c00009e6000003665000086620000
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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@@ -977,7 +976,7 @@ MonoBehaviour:
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m_IsRenaming: 0
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m_OriginalEventType: 11
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m_IsRenamingFilename: 1
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m_ClientGUIView: {fileID: 11}
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m_ClientGUIView: {fileID: 9}
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m_CreateAssetUtility:
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m_EndAction: {fileID: 0}
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m_InstanceID: 0
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@@ -1010,9 +1009,9 @@ MonoBehaviour:
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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@@ -1040,7 +1039,7 @@ MonoBehaviour:
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width: 283
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height: 709.8
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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@@ -1048,7 +1047,7 @@ MonoBehaviour:
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m_ObjectsLockedBeforeSerialization: []
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m_InstanceIDsLockedBeforeSerialization:
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m_PreviewResizer:
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m_CachedPref: 151
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m_CachedPref: 171
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m_ControlHash: -371814159
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m_PrefName: Preview_InspectorPreview
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m_LastInspectedObjectInstanceID: -1
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Reference in New Issue
Block a user