mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
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Merge branch 'game-manager'
This commit is contained in:
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m_CorrespondingSourceObject: {fileID: -208595431880416365, guid: 823e8b39d52b71b4eb5a91dbc8d6d59e, type: 3}
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@@ -1,7 +1,7 @@
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using System.Collections;
|
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using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Mirror;
|
||||
|
||||
|
||||
|
||||
// Erstellung von Teams
|
||||
@@ -12,11 +12,10 @@ using Mirror;
|
||||
public class GameMaster : MonoBehaviour
|
||||
{
|
||||
[Header("GameMaster")]
|
||||
[SerializeField] private List<Player> Players = new List<Player>();
|
||||
[SerializeField] private List<Player> Players = new List<Player>();
|
||||
[SerializeField] private int countOfRounds = 10;
|
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|
||||
public GameObject localPlayer;
|
||||
private void Start()
|
||||
{
|
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}
|
||||
|
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private void Update()
|
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{
|
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@@ -34,7 +33,6 @@ public class GameMaster : MonoBehaviour
|
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}
|
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}
|
||||
|
||||
|
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|
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|
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}
|
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|
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28
Assets/Scripts/GameManager/JoinLeaveManager.cs
Normal file
28
Assets/Scripts/GameManager/JoinLeaveManager.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using Mirror;
|
||||
using UnityEngine;
|
||||
|
||||
public class JoinLeaveManager : MonoBehaviour
|
||||
{
|
||||
private NetworkManager networkManager;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
networkManager = GetComponent<NetworkManager>();
|
||||
}
|
||||
|
||||
public void Join(string ip, string username)
|
||||
{
|
||||
|
||||
|
||||
Debug.Log("[JoinLeaveManager] Trying to join server: " + ip + " as " + username);
|
||||
|
||||
networkManager.StartClient();
|
||||
networkManager.networkAddress = ip;
|
||||
Debug.Log("[JoinLeaveManager] " + username + " joined the server: " + ip);
|
||||
}
|
||||
|
||||
public void Host()
|
||||
{
|
||||
networkManager.StartHost();
|
||||
}
|
||||
}
|
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11
Assets/Scripts/GameManager/JoinLeaveManager.cs.meta
Normal file
11
Assets/Scripts/GameManager/JoinLeaveManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -4,15 +4,13 @@ using UnityEngine;
|
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|
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public class HostBtnScript : MonoBehaviour
|
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{
|
||||
private GameObject GameManager;
|
||||
private void Start()
|
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{
|
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gameObject.GetComponent<Button>().onClick.AddListener(HostServer);
|
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GameManager = GameObject.Find("GameManager");
|
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}
|
||||
|
||||
public void HostServer()
|
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{
|
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GameManager.GetComponent<NetworkManager>().StartHost();
|
||||
GameObject.Find("GameManager").GetComponent<JoinLeaveManager>().Host();
|
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}
|
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}
|
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@@ -7,22 +7,19 @@ public class JoinBtnScript : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TMP_InputField inputIp;
|
||||
[SerializeField] private TMP_InputField inputUsername;
|
||||
private GameObject GameManager;
|
||||
private NetworkManager networkManager;
|
||||
public GameObject localPlayer;
|
||||
|
||||
private JoinLeaveManager joinLeaveManager;
|
||||
|
||||
private void Start()
|
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{
|
||||
gameObject.GetComponent<Button>().onClick.AddListener(JoinServer);
|
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GameManager = GameObject.Find("GameManager");
|
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networkManager = GameManager.GetComponent<NetworkManager>();
|
||||
|
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joinLeaveManager = GameObject.Find("GameManager").GetComponent<JoinLeaveManager>();
|
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}
|
||||
|
||||
public void JoinServer()
|
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{
|
||||
networkManager.StartClient();
|
||||
networkManager.networkAddress = inputIp.text;
|
||||
|
||||
|
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NetworkClient.Connect(inputIp.text);
|
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joinLeaveManager.Join(inputIp.text, inputUsername.text);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user