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https://github.com/DerTyp7/defrain-shooter-unity.git
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Merge branch 'game-manager'
This commit is contained in:
@@ -1,7 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Mirror;
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// Erstellung von Teams
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@@ -12,11 +12,10 @@ using Mirror;
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public class GameMaster : MonoBehaviour
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{
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[Header("GameMaster")]
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[SerializeField] private List<Player> Players = new List<Player>();
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[SerializeField] private List<Player> Players = new List<Player>();
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[SerializeField] private int countOfRounds = 10;
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public GameObject localPlayer;
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private void Start()
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{
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}
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private void Update()
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{
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@@ -34,7 +33,6 @@ public class GameMaster : MonoBehaviour
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}
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}
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}
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28
Assets/Scripts/GameManager/JoinLeaveManager.cs
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28
Assets/Scripts/GameManager/JoinLeaveManager.cs
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@@ -0,0 +1,28 @@
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using Mirror;
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using UnityEngine;
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public class JoinLeaveManager : MonoBehaviour
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{
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private NetworkManager networkManager;
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private void Start()
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{
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networkManager = GetComponent<NetworkManager>();
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}
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public void Join(string ip, string username)
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{
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Debug.Log("[JoinLeaveManager] Trying to join server: " + ip + " as " + username);
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networkManager.StartClient();
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networkManager.networkAddress = ip;
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Debug.Log("[JoinLeaveManager] " + username + " joined the server: " + ip);
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}
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public void Host()
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{
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networkManager.StartHost();
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}
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}
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11
Assets/Scripts/GameManager/JoinLeaveManager.cs.meta
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11
Assets/Scripts/GameManager/JoinLeaveManager.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b62b46838717d934483010f517c5b772
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -4,15 +4,13 @@ using UnityEngine;
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public class HostBtnScript : MonoBehaviour
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{
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private GameObject GameManager;
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private void Start()
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{
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gameObject.GetComponent<Button>().onClick.AddListener(HostServer);
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GameManager = GameObject.Find("GameManager");
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}
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public void HostServer()
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{
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GameManager.GetComponent<NetworkManager>().StartHost();
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GameObject.Find("GameManager").GetComponent<JoinLeaveManager>().Host();
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}
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}
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@@ -7,22 +7,19 @@ public class JoinBtnScript : MonoBehaviour
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{
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[SerializeField] private TMP_InputField inputIp;
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[SerializeField] private TMP_InputField inputUsername;
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private GameObject GameManager;
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private NetworkManager networkManager;
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public GameObject localPlayer;
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private JoinLeaveManager joinLeaveManager;
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private void Start()
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{
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gameObject.GetComponent<Button>().onClick.AddListener(JoinServer);
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GameManager = GameObject.Find("GameManager");
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networkManager = GameManager.GetComponent<NetworkManager>();
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joinLeaveManager = GameObject.Find("GameManager").GetComponent<JoinLeaveManager>();
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}
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public void JoinServer()
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{
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networkManager.StartClient();
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networkManager.networkAddress = inputIp.text;
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NetworkClient.Connect(inputIp.text);
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joinLeaveManager.Join(inputIp.text, inputUsername.text);
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}
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}
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