Merge branch 'game-manager'

This commit is contained in:
juliuse98
2021-11-04 08:23:17 +01:00
12 changed files with 712 additions and 540 deletions

View File

@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
// Erstellung von Teams
@@ -12,11 +12,10 @@ using Mirror;
public class GameMaster : MonoBehaviour
{
[Header("GameMaster")]
[SerializeField] private List<Player> Players = new List<Player>();
[SerializeField] private List<Player> Players = new List<Player>();
[SerializeField] private int countOfRounds = 10;
public GameObject localPlayer;
private void Start()
{
}
private void Update()
{
@@ -34,7 +33,6 @@ public class GameMaster : MonoBehaviour
}
}
}

View File

@@ -0,0 +1,28 @@
using Mirror;
using UnityEngine;
public class JoinLeaveManager : MonoBehaviour
{
private NetworkManager networkManager;
private void Start()
{
networkManager = GetComponent<NetworkManager>();
}
public void Join(string ip, string username)
{
Debug.Log("[JoinLeaveManager] Trying to join server: " + ip + " as " + username);
networkManager.StartClient();
networkManager.networkAddress = ip;
Debug.Log("[JoinLeaveManager] " + username + " joined the server: " + ip);
}
public void Host()
{
networkManager.StartHost();
}
}

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@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -4,15 +4,13 @@ using UnityEngine;
public class HostBtnScript : MonoBehaviour
{
private GameObject GameManager;
private void Start()
{
gameObject.GetComponent<Button>().onClick.AddListener(HostServer);
GameManager = GameObject.Find("GameManager");
}
public void HostServer()
{
GameManager.GetComponent<NetworkManager>().StartHost();
GameObject.Find("GameManager").GetComponent<JoinLeaveManager>().Host();
}
}

View File

@@ -7,22 +7,19 @@ public class JoinBtnScript : MonoBehaviour
{
[SerializeField] private TMP_InputField inputIp;
[SerializeField] private TMP_InputField inputUsername;
private GameObject GameManager;
private NetworkManager networkManager;
public GameObject localPlayer;
private JoinLeaveManager joinLeaveManager;
private void Start()
{
gameObject.GetComponent<Button>().onClick.AddListener(JoinServer);
GameManager = GameObject.Find("GameManager");
networkManager = GameManager.GetComponent<NetworkManager>();
joinLeaveManager = GameObject.Find("GameManager").GetComponent<JoinLeaveManager>();
}
public void JoinServer()
{
networkManager.StartClient();
networkManager.networkAddress = inputIp.text;
NetworkClient.Connect(inputIp.text);
joinLeaveManager.Join(inputIp.text, inputUsername.text);
}
}