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Weapon usw.
etc....
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@@ -20,8 +20,7 @@ public class Ammunition : MonoBehaviour
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public bool subtractAmmunition(Weapon weapon)
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{
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if (weapon.CurrentAmmunition > 0) {
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weapon.CurrentAmmunition -= weapon.RoundsPerShot;
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Debug.Log(weapon.CurrentAmmunition + " - " + weapon.RoundsPerShot);
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weapon.CurrentAmmunition -= 1;
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return true;
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}
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return false;
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