mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 12:52:07 +01:00
Weapon Switching/pickup/throw
[+] added + added pickup weapons + added throw weapons + added weapon switching + scrolling searches for next active weapon [n] needs to be added n weapon in correct position after pickup n after weapon throw -> next active weapon needs to be equipt n throw/pickup/switch weapon animation
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||||
m_CorrespondingSourceObject: {fileID: 281855664364225751, guid: 823e8b39d52b71b4eb5a91dbc8d6d59e, type: 3}
|
||||
|
||||
@@ -44,7 +44,7 @@ public class Shoot : NetworkBehaviour
|
||||
totalAmmo = weapon.TotalAmmunition;
|
||||
updateCanvas = false;
|
||||
}
|
||||
if (Input.GetButtonDown("Fire")) {
|
||||
if (Input.GetButtonDown("Fire")) { // BOX COLLIDER AUS
|
||||
updateCanvas = true;
|
||||
Debug.Log(" click");
|
||||
if (weapon.AllowAction && weapon.CurrentAmmunition > 0)
|
||||
|
||||
@@ -7,64 +7,91 @@ using Mirror;
|
||||
public class WeaponManager : NetworkBehaviour
|
||||
{
|
||||
public int currentWeaponIndex = 0;
|
||||
public GameObject[] activeWeapons;
|
||||
private int lastWeaponIndex = 0;
|
||||
private int counter = 0;
|
||||
public List<GameObject> activeWeapons = new List<GameObject>();
|
||||
|
||||
|
||||
[SerializeField] GameObject gunHolster;
|
||||
[SerializeField] Camera cam;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
activeWeapons = new GameObject[4];
|
||||
for(int i = 0; i<4; i++)
|
||||
{
|
||||
activeWeapons[i] = null;
|
||||
activeWeapons.Add(null);
|
||||
}
|
||||
}
|
||||
|
||||
void Update() {
|
||||
if (isLocalPlayer) {
|
||||
counter = 0;
|
||||
if(Input.GetAxis("Mouse ScrollWheel") > 0f){ // Scroll up
|
||||
do
|
||||
{
|
||||
if (currentWeaponIndex <= 0)
|
||||
{
|
||||
currentWeaponIndex = activeWeapons.Length - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
lastWeaponIndex = currentWeaponIndex;
|
||||
counter = 0;
|
||||
do {
|
||||
if (currentWeaponIndex <= 0) {
|
||||
currentWeaponIndex = activeWeapons.Count - 1;
|
||||
} else {
|
||||
currentWeaponIndex--;
|
||||
}
|
||||
counter++;
|
||||
//Debug.Log(activeWeapons[currentWeaponIndex]);
|
||||
if (counter > 10) { break; }
|
||||
} while (activeWeapons[currentWeaponIndex] == null);
|
||||
if (lastWeaponIndex != currentWeaponIndex && activeWeapons[currentWeaponIndex] != null)
|
||||
{
|
||||
// play switch animation or move weapon (hands) down
|
||||
foreach (GameObject obj in activeWeapons)
|
||||
{ // Disable all weapons
|
||||
if (obj != null) { obj.SetActive(false); }
|
||||
}
|
||||
Debug.Log("Set Active (" + currentWeaponIndex + "): " + activeWeapons[currentWeaponIndex].name);
|
||||
activeWeapons[currentWeaponIndex].SetActive(true);
|
||||
}
|
||||
}
|
||||
else if (Input.GetAxis("Mouse ScrollWheel") < 0f){ // Scroll down
|
||||
do
|
||||
{
|
||||
if (currentWeaponIndex >= activeWeapons.Length - 1)
|
||||
{
|
||||
lastWeaponIndex = currentWeaponIndex;
|
||||
counter = 0;
|
||||
do {
|
||||
if (currentWeaponIndex >= activeWeapons.Count - 1) {
|
||||
currentWeaponIndex = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
currentWeaponIndex++;
|
||||
}
|
||||
counter++;
|
||||
//Debug.Log(activeWeapons[currentWeaponIndex]);
|
||||
if(counter > 10) { break; }
|
||||
} while (activeWeapons[currentWeaponIndex] == null);
|
||||
|
||||
if (lastWeaponIndex != currentWeaponIndex && activeWeapons[currentWeaponIndex] != null)
|
||||
{
|
||||
// play switch animation or move weapon (hands) down
|
||||
foreach (GameObject obj in activeWeapons)
|
||||
{ // Disable all weapons
|
||||
if (obj != null) { obj.SetActive(false); }
|
||||
}
|
||||
Debug.Log("Set Active (" + currentWeaponIndex + "): " + activeWeapons[currentWeaponIndex].name);
|
||||
activeWeapons[currentWeaponIndex].SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetButton("Interact")) // e
|
||||
|
||||
if (Input.GetButtonDown("Interact")) // e
|
||||
{
|
||||
CmdPickupWeapon();
|
||||
|
||||
}else if (Input.GetButton("Drop")) // q Droping weapon
|
||||
}else if (Input.GetButtonDown("Drop")) // q Droping weapon
|
||||
{
|
||||
activeWeapons[currentWeaponIndex] = null;
|
||||
// WENN GEDROPT WIRD MUSS DIE N<>CHSTE AKTIVE GSUCHT WERDEn
|
||||
if(activeWeapons[currentWeaponIndex] != null)
|
||||
{
|
||||
activeWeapons[currentWeaponIndex].GetComponent<Rigidbody>().useGravity = true;
|
||||
activeWeapons[currentWeaponIndex].GetComponent<Rigidbody>().isKinematic = false;
|
||||
activeWeapons[currentWeaponIndex].transform.position = cam.transform.position;
|
||||
activeWeapons[currentWeaponIndex].GetComponent<BoxCollider>().enabled = true;
|
||||
activeWeapons[currentWeaponIndex].GetComponent<Rigidbody>().velocity = cam.transform.forward * 10 + cam.transform.up * 2;
|
||||
activeWeapons[currentWeaponIndex].gameObject.transform.SetParent(null);
|
||||
activeWeapons[currentWeaponIndex] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[Command]
|
||||
@@ -73,8 +100,16 @@ public class WeaponManager : NetworkBehaviour
|
||||
{
|
||||
if (hit.transform.tag == "Weapon") // If Object is a weapon and the weapon is not in the current active weapons
|
||||
{
|
||||
|
||||
foreach (GameObject obj in activeWeapons) { // Disable all weapons
|
||||
if (obj != null) { obj.SetActive(false); }
|
||||
}
|
||||
hit.transform.parent = gunHolster.transform; // Parent weapon to gunHolster
|
||||
hit.rigidbody.isKinematic = true;
|
||||
hit.rigidbody.useGravity = false;
|
||||
hit.transform.GetComponent<BoxCollider>().enabled = false; // Disable Boxcollider
|
||||
hit.transform.position = cam.transform.position;
|
||||
switch (hit.transform.GetComponent<Weapon>().WeaponKind.ToString()) // Adding weapon to inventory slot
|
||||
|
||||
{
|
||||
case "Rifle": activeWeapons[0] = hit.transform.gameObject; break;
|
||||
case "Pistole": activeWeapons[1] = hit.transform.gameObject; break;
|
||||
|
||||
@@ -19,7 +19,7 @@ MonoBehaviour:
|
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width: 1536
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height: 780.8
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m_ShowMode: 4
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m_Title: Project
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m_Title: Inspector
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m_RootView: {fileID: 2}
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m_MinSize: {x: 875, y: 300}
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m_MaxSize: {x: 10000, y: 10000}
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@@ -119,7 +119,7 @@ MonoBehaviour:
|
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m_MinSize: {x: 400, y: 200}
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m_MaxSize: {x: 32384, y: 16192}
|
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vertical: 0
|
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controlID: 111
|
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controlID: 105
|
||||
--- !u!114 &6
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@@ -144,7 +144,7 @@ MonoBehaviour:
|
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m_MinSize: {x: 300, y: 200}
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m_MaxSize: {x: 24288, y: 16192}
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vertical: 1
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controlID: 112
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controlID: 120
|
||||
--- !u!114 &7
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
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@@ -166,11 +166,11 @@ MonoBehaviour:
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x: 0
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y: 0
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width: 1269
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height: 439
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height: 439.2
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m_MinSize: {x: 300, y: 100}
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m_MaxSize: {x: 24288, y: 8096}
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vertical: 0
|
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controlID: 113
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controlID: 121
|
||||
--- !u!114 &8
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
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||||
@@ -188,8 +188,8 @@ MonoBehaviour:
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serializedVersion: 2
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x: 0
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y: 0
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width: 243
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height: 439
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width: 243.2
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height: 439.2
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m_MinSize: {x: 201, y: 221}
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m_MaxSize: {x: 4001, y: 4021}
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m_ActualView: {fileID: 14}
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@@ -212,10 +212,10 @@ MonoBehaviour:
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m_Children: []
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m_Position:
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serializedVersion: 2
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x: 243
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x: 243.2
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y: 0
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width: 493
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height: 439
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width: 492.8
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height: 439.2
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m_MinSize: {x: 202, y: 221}
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m_MaxSize: {x: 4002, y: 4021}
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m_ActualView: {fileID: 16}
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@@ -242,9 +242,9 @@ MonoBehaviour:
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x: 736
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y: 0
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width: 533
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height: 439
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m_MinSize: {x: 200, y: 200}
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m_MaxSize: {x: 4000, y: 4000}
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height: 439.2
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m_MinSize: {x: 202, y: 221}
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m_MaxSize: {x: 4002, y: 4021}
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m_ActualView: {fileID: 13}
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m_Panes:
|
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- {fileID: 13}
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@@ -260,23 +260,23 @@ MonoBehaviour:
|
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m_Enabled: 1
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m_EditorHideFlags: 1
|
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m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
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m_Name: ProjectBrowser
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m_Name: ConsoleWindow
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m_EditorClassIdentifier:
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m_Children: []
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m_Position:
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serializedVersion: 2
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x: 0
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y: 439
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y: 439.2
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width: 1269
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height: 292
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m_MinSize: {x: 231, y: 271}
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m_MaxSize: {x: 10001, y: 10021}
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m_ActualView: {fileID: 17}
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height: 291.8
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m_MinSize: {x: 101, y: 121}
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m_MaxSize: {x: 4001, y: 4021}
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m_ActualView: {fileID: 18}
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m_Panes:
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- {fileID: 17}
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- {fileID: 18}
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m_Selected: 0
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m_LastSelected: 1
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m_Selected: 1
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m_LastSelected: 0
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--- !u!114 &12
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@@ -326,7 +326,7 @@ MonoBehaviour:
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x: 736
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y: 73.6
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width: 531
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height: 418
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height: 418.2
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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@@ -337,7 +337,7 @@ MonoBehaviour:
|
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m_ShowGizmos: 0
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m_TargetDisplay: 0
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m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
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m_TargetSize: {x: 531, y: 397}
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m_TargetSize: {x: 531, y: 397.2}
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m_TextureFilterMode: 0
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m_TextureHideFlags: 61
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m_RenderIMGUI: 1
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@@ -354,15 +354,15 @@ MonoBehaviour:
|
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vZoomLockedByDefault: 0
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m_HBaseRangeMin: -212.40001
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m_HBaseRangeMax: 212.40001
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m_VBaseRangeMin: -158.8
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m_VBaseRangeMax: 158.8
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m_VBaseRangeMin: -158.88
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m_VBaseRangeMax: 158.88
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m_HAllowExceedBaseRangeMin: 1
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m_HAllowExceedBaseRangeMax: 1
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m_VAllowExceedBaseRangeMin: 1
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m_VAllowExceedBaseRangeMax: 1
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m_ScaleWithWindow: 0
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m_HSlider: 1
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m_VSlider: 1
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m_HSlider: 0
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m_VSlider: 0
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m_IgnoreScrollWheelUntilClicked: 0
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m_EnableMouseInput: 1
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m_EnableSliderZoomHorizontal: 0
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@@ -374,22 +374,22 @@ MonoBehaviour:
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x: 0
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y: 21
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width: 531
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height: 397
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m_Scale: {x: 1.2742728, y: 1.2742728}
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m_Translation: {x: 260.34442, y: 200.231}
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height: 397.2
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m_Scale: {x: 1.2349323, y: 1.2349323}
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m_Translation: {x: 265.5, y: 198.6}
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m_MarginLeft: 0
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m_MarginRight: 0
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m_MarginTop: 0
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m_MarginBottom: 0
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m_LastShownAreaInsideMargins:
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serializedVersion: 2
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x: -204.30823
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y: -157.13354
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width: 416.70825
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x: -214.99155
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width: 429.9831
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height: 321.6371
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m_MinimalGUI: 1
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m_defaultScale: 1
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m_LastWindowPixelSize: {x: 663.75, y: 522.5}
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m_LastWindowPixelSize: {x: 663.75, y: 522.75}
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m_ClearInEditMode: 1
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m_NoCameraWarning: 1
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m_LowResolutionForAspectRatios: 01000000000000000000
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@@ -417,8 +417,8 @@ MonoBehaviour:
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serializedVersion: 2
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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@@ -426,9 +426,9 @@ MonoBehaviour:
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m_SceneHierarchy:
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m_TreeViewState:
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_LastClickedID: 0
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m_ExpandedIDs: 2afbffff
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m_SelectedIDs: eabaffff
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m_LastClickedID: -17686
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m_ExpandedIDs: 72bdffff28fbffff
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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@@ -538,8 +538,8 @@ MonoBehaviour:
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serializedVersion: 2
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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@@ -752,9 +752,9 @@ MonoBehaviour:
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m_PlayAudio: 0
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m_AudioPlay: 0
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m_Position:
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m_Target: {x: 12.319317, y: 1.3333886, z: 0.22287211}
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m_Target: {x: 12.316664, y: 1.3373972, z: 0.22427776}
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speed: 2
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m_Value: {x: 12.319317, y: 1.3333886, z: 0.22287211}
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m_Value: {x: 12.316664, y: 1.3373972, z: 0.22427776}
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m_RenderMode: 0
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m_CameraMode:
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drawMode: 0
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@@ -801,9 +801,9 @@ MonoBehaviour:
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m_GridAxis: 1
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m_gridOpacity: 0.5
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m_Rotation:
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m_Target: {x: 0.27131104, y: -0.4891474, z: 0.16330287, w: 0.81269896}
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m_Target: {x: 0.2700917, y: -0.4893918, z: 0.16256894, w: 0.813105}
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speed: 2
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m_Value: {x: 0.27008873, y: -0.48938638, z: 0.16256714, w: 0.813096}
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m_Size:
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m_Target: 0.8347519
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speed: 2
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@@ -853,9 +853,9 @@ MonoBehaviour:
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m_Pos:
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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@@ -886,9 +886,9 @@ MonoBehaviour:
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m_FolderTreeState:
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scrollPos: {x: 0, y: 120}
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m_SelectedIDs: de630000
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m_SelectedIDs: 62640000
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m_RenameOverlay:
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m_Name:
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@@ -916,7 +916,7 @@ MonoBehaviour:
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_LastClickedID: 0
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m_ExpandedIDs: 00000000ba630000bc630000be630000c0630000c2630000
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m_RenameOverlay:
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m_Name:
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@@ -943,7 +943,7 @@ MonoBehaviour:
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m_ListAreaState:
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m_SelectedInstanceIDs:
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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@@ -993,9 +993,9 @@ MonoBehaviour:
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m_Pos:
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x: 0
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width: 1268
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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Reference in New Issue
Block a user