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https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 20:52:10 +01:00
added base team class
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@@ -5,9 +5,21 @@ using UnityEngine;
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public class GameMaster : MonoBehaviour
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{
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[Header("GameMaster")]
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[SerializeField] private int[] scores;
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[SerializeField] private List<Team> teams = new List<Team>();
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private void Start()
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{
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CreateTeam("Orange");
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CreateTeam("Blue");
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}
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private void CreateTeam(string name, int score = 0)
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{
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Team team = new Team(name, score);
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teams.Add(team);
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}
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public List<Team> GetTeams()
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{
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return teams;
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}
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}
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@@ -6,18 +6,20 @@ public class ServerPlayer
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{
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public GameObject Player;
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public bool isAlive;
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public Team team;
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private int health;
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private int kills;
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private int deaths;
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private const int defaultHp = 100;
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public ServerPlayer(GameObject _Player, bool _isAlive = true, int _health = defaultHp, int _kills = 0, int _deaths = 0)
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public ServerPlayer(GameObject _Player, bool _isAlive = true, int _health = defaultHp, int _kills = 0, int _deaths = 0, Team _team = null)
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{
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Player = _Player;
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isAlive = _isAlive;
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health = _health;
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kills = _kills;
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deaths = _deaths;
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team = _team;
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}
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public void Respawn()
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22
Assets/Scripts/GameManager/Team.cs
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22
Assets/Scripts/GameManager/Team.cs
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@@ -0,0 +1,22 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Team
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{
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private string name;
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private int score;
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public Team(string _name, int _score)
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{
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name = _name;
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score = _score;
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Debug.Log(name + " Team Created!");
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}
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public string GetTeamName()
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{
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return name;
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}
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}
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11
Assets/Scripts/GameManager/Team.cs.meta
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11
Assets/Scripts/GameManager/Team.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 37af856235eb74b41b53469dba1669e9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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