mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 20:52:10 +01:00
Merge branch 'main' into game-manager
This commit is contained in:
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7
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8
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8
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84
Assets/Scripts/Weapons/Weapon.cs
Normal file
84
Assets/Scripts/Weapons/Weapon.cs
Normal file
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Weapon : MonoBehaviour
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{
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public enum weaponKinds
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{
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Rifle, Pistole, Knife, Granade
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}
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[SerializeField] weaponKinds weaponKind;
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[SerializeField] bool active = false;
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[SerializeField] float damage = 0;
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[SerializeField] float firerate = 0;
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[SerializeField] float recoilStrength = 0;
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[SerializeField] int currentAmmunition = 0;
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[SerializeField] int magazinSize = 0;
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[SerializeField] int totalAmmunition = 0;
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[SerializeField] ParticleSystem flash;
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[SerializeField] GameObject bulletExit;
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private bool allowShoot = true;
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public bool Active { get => active; set => active = value; }
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public weaponKinds WeaponKind { get => weaponKind; set => weaponKind = value; }
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private void Start()
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{
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currentAmmunition = magazinSize;
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}
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private void FixedUpdate()
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{
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if (Input.GetButton("Fire") && allowShoot && currentAmmunition > 0)
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{
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fire();
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StartCoroutine(fireRate());
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currentAmmunition--;
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}
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if (Input.GetButton("Reload"))
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{
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if (allowShoot && totalAmmunition > 0)
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{
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allowShoot = false;
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int dif = magazinSize - currentAmmunition;
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if(totalAmmunition >= dif) {
|
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currentAmmunition += dif;
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totalAmmunition -= dif;
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}
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else{
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currentAmmunition += totalAmmunition;
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totalAmmunition = 0;
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}
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allowShoot = true;
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}
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}
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if (Input.GetButton("Aim"))
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{
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}
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}
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private void fire()
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{
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allowShoot = false;
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flash.Play();
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RaycastHit hit;
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if(Physics.Raycast(bulletExit.transform.position,bulletExit.transform.forward, out hit))
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{
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Debug.DrawLine(bulletExit.transform.position, hit.point);
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}
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}
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IEnumerator fireRate()
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{
|
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allowShoot = false;
|
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yield return new WaitForSeconds(firerate);
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allowShoot = true;
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}
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}
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11
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serializedVersion: 2
|
||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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63
Assets/Scripts/Weapons/WeaponManager.cs
Normal file
63
Assets/Scripts/Weapons/WeaponManager.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class WeaponManager : MonoBehaviour
|
||||
{
|
||||
public int currentWeaponIndex = 0;
|
||||
public List<GameObject> allWeapons = new List<GameObject>();
|
||||
public GameObject[] activeWeapons;
|
||||
|
||||
[SerializeField] GameObject cam;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
activeWeapons = new GameObject[4];
|
||||
}
|
||||
|
||||
void Update() {
|
||||
if(Input.GetAxis("Mouse ScrollWheel") > 0f){ // Scroll up
|
||||
if (currentWeaponIndex <= 0)
|
||||
{ currentWeaponIndex = activeWeapons.Length; }
|
||||
else { currentWeaponIndex--; }
|
||||
}
|
||||
if (Input.GetAxis("Mouse ScrollWheel") < 0f){ // Scroll down
|
||||
if (currentWeaponIndex >= activeWeapons.Length)
|
||||
{ currentWeaponIndex = 0; }
|
||||
else { currentWeaponIndex++; }
|
||||
}
|
||||
if (Input.GetButton("Interact")) // e
|
||||
{
|
||||
if (Physics.Raycast(cam.transform.position, cam.transform.forward, out RaycastHit hit))
|
||||
{
|
||||
Debug.DrawLine(cam.transform.position, hit.point);
|
||||
if (allWeapons.Contains(hit.transform.gameObject) && !searchInArray(activeWeapons, hit.transform.gameObject)) // If Object is a weapon and the weapon is not in the current active weapons
|
||||
{
|
||||
switch (hit.transform.GetComponent<Weapon>().WeaponKind.ToString()) // Adding weapon to inventory slot
|
||||
{
|
||||
case "Rifle": activeWeapons[0] = hit.transform.gameObject; break;
|
||||
case "Pistole": activeWeapons[1] = hit.transform.gameObject; break;
|
||||
case "Knife": activeWeapons[2] = hit.transform.gameObject; break;
|
||||
case "Granade": activeWeapons[3] = hit.transform.gameObject; break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Input.GetButton("Drop")) // q Droping weapon
|
||||
{
|
||||
activeWeapons[currentWeaponIndex] = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private bool searchInArray(GameObject[] arr, GameObject searchObj)
|
||||
{
|
||||
foreach(GameObject obj in arr)
|
||||
{
|
||||
if (obj == searchObj) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/Scripts/Weapons/WeaponManager.cs.meta
Normal file
11
Assets/Scripts/Weapons/WeaponManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 98dadd30ba25ec34db3b45d0dca2827b
|
||||
MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
@@ -262,13 +262,13 @@ InputManager:
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Submit
|
||||
m_Name: Interact
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: enter
|
||||
positiveButton: e
|
||||
altNegativeButton:
|
||||
altPositiveButton: space
|
||||
altPositiveButton: e
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
@@ -293,3 +293,83 @@ InputManager:
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Reload
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: r
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 1
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Fire
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: mouse 0
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 1
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Aim
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: mouse 1
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 1
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Drop
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: q
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Pickup
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: e
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
m_EditorVersion: 2021.1.26f1
|
||||
m_EditorVersionWithRevision: 2021.1.26f1 (6f076387c01d)
|
||||
m_EditorVersion: 2021.1.24f1
|
||||
m_EditorVersionWithRevision: 2021.1.24f1 (6667702a1e7c)
|
||||
|
||||
@@ -12,7 +12,7 @@ TagManager:
|
||||
- Water
|
||||
- UI
|
||||
- Ground
|
||||
-
|
||||
- Weapon
|
||||
-
|
||||
-
|
||||
-
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|
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@@ -9,10 +9,13 @@ EditorUserSettings:
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flags: 0
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value: 22424703114646680e0b0227036c6b150503372c2a242f3e281a1e36ece57a2decee22f0
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||||
flags: 0
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RecentlyUsedScenePath-2:
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||||
value: 22424703114646680e0b0227036c6b1505032b292926237e38271427fb
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flags: 0
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RecentlyUsedScenePath-3:
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value: 22424703114646680e0b0227036c72110646563f22213229
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flags: 0
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vcSharedLogLevel:
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value: 0d5e400f0650
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|
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Reference in New Issue
Block a user