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https://github.com/DerTyp7/defrain-shooter-unity.git
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Oh Shit
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8
Assets/Animation/Animatior Objects/Animations.meta
Normal file
8
Assets/Animation/Animatior Objects/Animations.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d4744cad65085324bb87eaa3484e490d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,16 +1,21 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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<<<<<<< Updated upstream:Assets/Animation/Animatior Objects/PlayerAnimatior.controller
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--- !u!1102 &-7052686061329051644
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=======
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--- !u!1102 &-4337559610742278692
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>>>>>>> Stashed changes:Assets/Objects/Weapons/M9/M9 Animation Controller.controller
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: New State
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m_Speed: 1
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m_Name: Shoot
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m_Speed: 4
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions:
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- {fileID: -1689963099303595595}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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@@ -25,14 +30,21 @@ AnimatorState:
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m_SpeedParameter: Time
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m_MirrorParameter:
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m_CycleOffsetParameter:
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<<<<<<< Updated upstream:Assets/Animation/Animatior Objects/PlayerAnimatior.controller
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m_TimeParameter: Time
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--- !u!1107 &-2034536485000263243
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AnimatorStateMachine:
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serializedVersion: 6
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=======
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m_TimeParameter:
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--- !u!1101 &-1689963099303595595
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AnimatorStateTransition:
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>>>>>>> Stashed changes:Assets/Objects/Weapons/M9/M9 Animation Controller.controller
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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<<<<<<< Updated upstream:Assets/Animation/Animatior Objects/PlayerAnimatior.controller
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m_Name: Base Layer
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m_ChildStates:
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- serializedVersion: 1
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@@ -48,6 +60,49 @@ AnimatorStateMachine:
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -7052686061329051644}
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=======
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 2698501508598014645}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 1
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &-900705370146274576
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: shootTrigger
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -4337559610742278692}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 0.9945216
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 2
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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>>>>>>> Stashed changes:Assets/Objects/Weapons/M9/M9 Animation Controller.controller
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--- !u!91 &9100000
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AnimatorController:
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m_ObjectHideFlags: 0
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@@ -57,8 +112,13 @@ AnimatorController:
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m_Name: PlayerAnimatior
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serializedVersion: 5
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m_AnimatorParameters:
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<<<<<<< Updated upstream:Assets/Animation/Animatior Objects/PlayerAnimatior.controller
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- m_Name: Time
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m_Type: 1
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=======
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- m_Name: shootTrigger
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m_Type: 9
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>>>>>>> Stashed changes:Assets/Objects/Weapons/M9/M9 Animation Controller.controller
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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@@ -76,3 +136,58 @@ AnimatorController:
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m_IKPass: 0
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m_SyncedLayerAffectsTiming: 0
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m_Controller: {fileID: 9100000}
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<<<<<<< Updated upstream:Assets/Animation/Animatior Objects/PlayerAnimatior.controller
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=======
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--- !u!1102 &2698501508598014645
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Default
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m_Speed: 3
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: -900705370146274576}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: -3100369314251171874, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1107 &7614406280852874800
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AnimatorStateMachine:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Base Layer
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: 2698501508598014645}
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m_Position: {x: 260, y: 10, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -4337559610742278692}
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m_Position: {x: 260, y: 100, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 30, y: 10, z: 0}
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m_EntryPosition: {x: 30, y: 130, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: 2698501508598014645}
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>>>>>>> Stashed changes:Assets/Objects/Weapons/M9/M9 Animation Controller.controller
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