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	Oh Shit
This commit is contained in:
		| @@ -1,16 +1,21 @@ | ||||
| %YAML 1.1 | ||||
| %TAG !u! tag:unity3d.com,2011: | ||||
| <<<<<<< Updated upstream:Assets/Animation/Animatior Objects/PlayerAnimatior.controller | ||||
| --- !u!1102 &-7052686061329051644 | ||||
| ======= | ||||
| --- !u!1102 &-4337559610742278692 | ||||
| >>>>>>> Stashed changes:Assets/Objects/Weapons/M9/M9 Animation Controller.controller | ||||
| AnimatorState: | ||||
|   serializedVersion: 6 | ||||
|   m_ObjectHideFlags: 1 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   m_Name: New State | ||||
|   m_Speed: 1 | ||||
|   m_Name: Shoot | ||||
|   m_Speed: 4 | ||||
|   m_CycleOffset: 0 | ||||
|   m_Transitions: [] | ||||
|   m_Transitions: | ||||
|   - {fileID: -1689963099303595595} | ||||
|   m_StateMachineBehaviours: [] | ||||
|   m_Position: {x: 50, y: 50, z: 0} | ||||
|   m_IKOnFeet: 0 | ||||
| @@ -25,14 +30,21 @@ AnimatorState: | ||||
|   m_SpeedParameter: Time | ||||
|   m_MirrorParameter:  | ||||
|   m_CycleOffsetParameter:  | ||||
| <<<<<<< Updated upstream:Assets/Animation/Animatior Objects/PlayerAnimatior.controller | ||||
|   m_TimeParameter: Time | ||||
| --- !u!1107 &-2034536485000263243 | ||||
| AnimatorStateMachine: | ||||
|   serializedVersion: 6 | ||||
| ======= | ||||
|   m_TimeParameter:  | ||||
| --- !u!1101 &-1689963099303595595 | ||||
| AnimatorStateTransition: | ||||
| >>>>>>> Stashed changes:Assets/Objects/Weapons/M9/M9 Animation Controller.controller | ||||
|   m_ObjectHideFlags: 1 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
| <<<<<<< Updated upstream:Assets/Animation/Animatior Objects/PlayerAnimatior.controller | ||||
|   m_Name: Base Layer | ||||
|   m_ChildStates: | ||||
|   - serializedVersion: 1 | ||||
| @@ -48,6 +60,49 @@ AnimatorStateMachine: | ||||
|   m_ExitPosition: {x: 800, y: 120, z: 0} | ||||
|   m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} | ||||
|   m_DefaultState: {fileID: -7052686061329051644} | ||||
| ======= | ||||
|   m_Name:  | ||||
|   m_Conditions: [] | ||||
|   m_DstStateMachine: {fileID: 0} | ||||
|   m_DstState: {fileID: 2698501508598014645} | ||||
|   m_Solo: 0 | ||||
|   m_Mute: 0 | ||||
|   m_IsExit: 0 | ||||
|   serializedVersion: 3 | ||||
|   m_TransitionDuration: 0 | ||||
|   m_TransitionOffset: 0 | ||||
|   m_ExitTime: 1 | ||||
|   m_HasExitTime: 1 | ||||
|   m_HasFixedDuration: 1 | ||||
|   m_InterruptionSource: 0 | ||||
|   m_OrderedInterruption: 1 | ||||
|   m_CanTransitionToSelf: 1 | ||||
| --- !u!1101 &-900705370146274576 | ||||
| AnimatorStateTransition: | ||||
|   m_ObjectHideFlags: 1 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   m_Name:  | ||||
|   m_Conditions: | ||||
|   - m_ConditionMode: 1 | ||||
|     m_ConditionEvent: shootTrigger | ||||
|     m_EventTreshold: 0 | ||||
|   m_DstStateMachine: {fileID: 0} | ||||
|   m_DstState: {fileID: -4337559610742278692} | ||||
|   m_Solo: 0 | ||||
|   m_Mute: 0 | ||||
|   m_IsExit: 0 | ||||
|   serializedVersion: 3 | ||||
|   m_TransitionDuration: 0 | ||||
|   m_TransitionOffset: 0 | ||||
|   m_ExitTime: 0.9945216 | ||||
|   m_HasExitTime: 0 | ||||
|   m_HasFixedDuration: 1 | ||||
|   m_InterruptionSource: 2 | ||||
|   m_OrderedInterruption: 1 | ||||
|   m_CanTransitionToSelf: 1 | ||||
| >>>>>>> Stashed changes:Assets/Objects/Weapons/M9/M9 Animation Controller.controller | ||||
| --- !u!91 &9100000 | ||||
| AnimatorController: | ||||
|   m_ObjectHideFlags: 0 | ||||
| @@ -57,8 +112,13 @@ AnimatorController: | ||||
|   m_Name: PlayerAnimatior | ||||
|   serializedVersion: 5 | ||||
|   m_AnimatorParameters: | ||||
| <<<<<<< Updated upstream:Assets/Animation/Animatior Objects/PlayerAnimatior.controller | ||||
|   - m_Name: Time | ||||
|     m_Type: 1 | ||||
| ======= | ||||
|   - m_Name: shootTrigger | ||||
|     m_Type: 9 | ||||
| >>>>>>> Stashed changes:Assets/Objects/Weapons/M9/M9 Animation Controller.controller | ||||
|     m_DefaultFloat: 0 | ||||
|     m_DefaultInt: 0 | ||||
|     m_DefaultBool: 0 | ||||
| @@ -76,3 +136,58 @@ AnimatorController: | ||||
|     m_IKPass: 0 | ||||
|     m_SyncedLayerAffectsTiming: 0 | ||||
|     m_Controller: {fileID: 9100000} | ||||
| <<<<<<< Updated upstream:Assets/Animation/Animatior Objects/PlayerAnimatior.controller | ||||
| ======= | ||||
| --- !u!1102 &2698501508598014645 | ||||
| AnimatorState: | ||||
|   serializedVersion: 6 | ||||
|   m_ObjectHideFlags: 1 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   m_Name: Default | ||||
|   m_Speed: 3 | ||||
|   m_CycleOffset: 0 | ||||
|   m_Transitions: | ||||
|   - {fileID: -900705370146274576} | ||||
|   m_StateMachineBehaviours: [] | ||||
|   m_Position: {x: 50, y: 50, z: 0} | ||||
|   m_IKOnFeet: 0 | ||||
|   m_WriteDefaultValues: 1 | ||||
|   m_Mirror: 0 | ||||
|   m_SpeedParameterActive: 0 | ||||
|   m_MirrorParameterActive: 0 | ||||
|   m_CycleOffsetParameterActive: 0 | ||||
|   m_TimeParameterActive: 0 | ||||
|   m_Motion: {fileID: -3100369314251171874, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3} | ||||
|   m_Tag:  | ||||
|   m_SpeedParameter:  | ||||
|   m_MirrorParameter:  | ||||
|   m_CycleOffsetParameter:  | ||||
|   m_TimeParameter:  | ||||
| --- !u!1107 &7614406280852874800 | ||||
| AnimatorStateMachine: | ||||
|   serializedVersion: 6 | ||||
|   m_ObjectHideFlags: 1 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   m_Name: Base Layer | ||||
|   m_ChildStates: | ||||
|   - serializedVersion: 1 | ||||
|     m_State: {fileID: 2698501508598014645} | ||||
|     m_Position: {x: 260, y: 10, z: 0} | ||||
|   - serializedVersion: 1 | ||||
|     m_State: {fileID: -4337559610742278692} | ||||
|     m_Position: {x: 260, y: 100, z: 0} | ||||
|   m_ChildStateMachines: [] | ||||
|   m_AnyStateTransitions: [] | ||||
|   m_EntryTransitions: [] | ||||
|   m_StateMachineTransitions: {} | ||||
|   m_StateMachineBehaviours: [] | ||||
|   m_AnyStatePosition: {x: 30, y: 10, z: 0} | ||||
|   m_EntryPosition: {x: 30, y: 130, z: 0} | ||||
|   m_ExitPosition: {x: 800, y: 120, z: 0} | ||||
|   m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} | ||||
|   m_DefaultState: {fileID: 2698501508598014645} | ||||
| >>>>>>> Stashed changes:Assets/Objects/Weapons/M9/M9 Animation Controller.controller | ||||
|   | ||||
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