idk
This commit is contained in:
Noah4ever
2021-11-12 08:23:51 +01:00
parent 6e13025624
commit dd4da20ec3
10 changed files with 1725 additions and 463 deletions

View File

@@ -266,7 +266,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 9064841067161443684}
m_Layer: 0
m_Layer: 7
m_Name: Right_Hand_REF
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -297,7 +297,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 2781132594439880980}
m_Layer: 0
m_Layer: 7
m_Name: Left_Hand_REF
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -385,6 +385,94 @@ MonoBehaviour:
totalAmmunition: 64
bulletExit: {fileID: 5922641287523208729}
allowAction: 1
--- !u!1 &4179802636391483292
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2655064791458186669}
- component: {fileID: 6237022232134764314}
- component: {fileID: 7196982599235120773}
m_Layer: 0
m_Name: WeaponCamera
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2655064791458186669
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4179802636391483292}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6272346181657429396}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!20 &6237022232134764314
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4179802636391483292}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 3
m_BackGroundColor: {r: 1, g: 1, b: 1, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.1
far clip plane: 1000
field of view: 61.4
orthographic: 0
orthographic size: 5
m_Depth: 1
m_CullingMask:
serializedVersion: 2
m_Bits: 128
m_RenderingPath: 1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!114 &7196982599235120773
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4179802636391483292}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 48948dfe9d76b07488dacd46a7955fa1, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &4824770690127859843
GameObject:
m_ObjectHideFlags: 0
@@ -566,7 +654,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 2695726321628216464}
m_Layer: 0
m_Layer: 7
m_Name: BulletExitPoint
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -613,6 +701,7 @@ GameObject:
- component: {fileID: 7198056240135858432}
- component: {fileID: 3208778597385635596}
- component: {fileID: 8473162599388710253}
- component: {fileID: 9002763652799938533}
m_Layer: 0
m_Name: Player Animation Test
m_TagString: Player
@@ -763,6 +852,7 @@ MonoBehaviour:
syncMode: 0
syncInterval: 0.1
playerCamera: {fileID: 6272346181657429396}
weaponCamera: {fileID: 0}
playerNeck: {fileID: 981273033772084037}
mouseSensitivity: 4
maxCameraAngle: 90
@@ -984,6 +1074,8 @@ MonoBehaviour:
shootAnim: {fileID: 4276885029697240453}
weaponHolder: {fileID: 3682030003239559187}
GunRotation: {fileID: 7768205653369755348}
mCamera: {fileID: 6272346181657429395}
limitAmmunition: 1
--- !u!114 &8473162599388710253
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -996,6 +1088,24 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 323a821a5fef23a45aa5333ce1f55202, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &9002763652799938533
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6272346181302961293}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 98dadd30ba25ec34db3b45d0dca2827b, type: 3}
m_Name:
m_EditorClassIdentifier:
syncMode: 0
syncInterval: 0.1
currentWeaponIndex: 0
allWeapons: []
activeWeapons: []
cam: {fileID: 6272346181657429395}
--- !u!1 &6272346181657429393
GameObject:
m_ObjectHideFlags: 0
@@ -1029,6 +1139,7 @@ Transform:
- {fileID: 4074665071222326704}
- {fileID: 1979435770070801855}
- {fileID: 1468248131875751636}
- {fileID: 2655064791458186669}
m_Father: {fileID: 981273033772084037}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -1039,7 +1150,7 @@ Camera:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6272346181657429393}
m_Enabled: 1
m_Enabled: 0
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
@@ -1060,10 +1171,10 @@ Camera:
field of view: 61.4
orthographic: 0
orthographic size: 5
m_Depth: -1
m_Depth: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Bits: 119
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
@@ -1401,14 +1512,90 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8391933466715459243, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: -8203754323188703182, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: -7054223159285474668, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: -5922622823359544968, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: -2638991995655067945, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: -2221209126115689913, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: -1980471935049097083, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: -1604755613463741856, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Name
value: M92
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_TagString
value: Weapon
objectReference: {fileID: 0}
- target: {fileID: 1726362074032003892, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: 1855436591146390978, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: 3037560442690355669, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: 4069185504284304746, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: 4338342771885537534, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: 4440277073990949090, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: 5866666021909216657, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Controller
value:
objectReference: {fileID: 9100000, guid: daf332133edb41440a3abb1cf6e24558, type: 2}
- target: {fileID: 6952977719256411990, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: 7036213049465896255, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: 7913327932472438409, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: d1ac7df45c0d7e84993ff57afe3c4d6f, type: 3}
--- !u!1 &3682030003239559187 stripped
@@ -1479,67 +1666,67 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: -6617984589164989631, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.w
value: 0.49565774
value: 0.49762657
objectReference: {fileID: 0}
- target: {fileID: -6617984589164989631, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.x
value: 0.4028321
value: 0.386114
objectReference: {fileID: 0}
- target: {fileID: -6617984589164989631, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.y
value: 0.47084302
value: 0.48171118
objectReference: {fileID: 0}
- target: {fileID: -6617984589164989631, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.z
value: 0.6085693
value: 0.60929316
objectReference: {fileID: 0}
- target: {fileID: -5945183352512053224, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.w
value: 0.5662176
value: 0.6168926
objectReference: {fileID: 0}
- target: {fileID: -5945183352512053224, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.x
value: 0.8008484
value: 0.7642771
objectReference: {fileID: 0}
- target: {fileID: -5945183352512053224, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.y
value: 0.04959982
value: 0.05403893
objectReference: {fileID: 0}
- target: {fileID: -5945183352512053224, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.z
value: -0.18862498
value: -0.18001123
objectReference: {fileID: 0}
- target: {fileID: -5815427104119794202, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.w
value: 0.6432096
value: 0.6961628
objectReference: {fileID: 0}
- target: {fileID: -5815427104119794202, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.x
value: -0.7010284
value: -0.6589092
objectReference: {fileID: 0}
- target: {fileID: -5815427104119794202, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.y
value: 0.02918151
value: 0.012771033
objectReference: {fileID: 0}
- target: {fileID: -5815427104119794202, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.z
value: 0.30657643
value: 0.28466263
objectReference: {fileID: 0}
- target: {fileID: -4598867093515939143, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.w
value: 0.64756745
value: 0.70013154
objectReference: {fileID: 0}
- target: {fileID: -4598867093515939143, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.x
value: -0.6947033
value: -0.6528746
objectReference: {fileID: 0}
- target: {fileID: -4598867093515939143, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.y
value: -0.034390952
value: -0.017168753
objectReference: {fileID: 0}
- target: {fileID: -4598867093515939143, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.z
value: -0.3112249
value: -0.28857553
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_Name
@@ -1547,35 +1734,35 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 1740614089614901821, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.w
value: 0.556481
value: 0.60796833
objectReference: {fileID: 0}
- target: {fileID: 1740614089614901821, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.x
value: 0.80733955
value: 0.77107567
objectReference: {fileID: 0}
- target: {fileID: 1740614089614901821, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.y
value: -0.048747048
value: -0.05325729
objectReference: {fileID: 0}
- target: {fileID: 1740614089614901821, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.z
value: 0.19014606
value: 0.18160518
objectReference: {fileID: 0}
- target: {fileID: 2965664082145358743, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.w
value: 0.4882959
value: 0.4907071
objectReference: {fileID: 0}
- target: {fileID: 2965664082145358743, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.x
value: 0.41018188
value: 0.39377818
objectReference: {fileID: 0}
- target: {fileID: 2965664082145358743, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.y
value: -0.4844513
value: -0.49410793
objectReference: {fileID: 0}
- target: {fileID: 2965664082145358743, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.z
value: -0.59885305
value: -0.6000022
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 01316cb596562384da845bc519fb90de, type: 3}

File diff suppressed because it is too large Load Diff

View File

@@ -8,6 +8,7 @@ using Mirror;
public class DebugCanvas : MonoBehaviour
{
public TextMeshProUGUI DebugTextGrounded;
public TextMeshProUGUI DebugTextAmmunition;
public TextMeshProUGUI DebugTextClientServer;
public GameObject Player;
public GameObject GameManager;
@@ -17,6 +18,7 @@ public class DebugCanvas : MonoBehaviour
private void Start()
{
GameManager = GameObject.Find("GameManager");
}
private void Update()
{
@@ -36,10 +38,12 @@ public class DebugCanvas : MonoBehaviour
{
DebugTextGrounded.text = "isGrounded: " + Player.GetComponent<PlayerController>().isGrounded.ToString();
DebugTextAmmunition.text = Player.GetComponent<Shoot>().CurAmmo.ToString() + " / " + Player.GetComponent<Shoot>().TotalAmmo.ToString();
deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
float fps = 1.0f / deltaTime;
fpsText.text = Mathf.Ceil(fps).ToString() + "FPS";
}
}
}

View File

@@ -7,6 +7,7 @@ public class PlayerMouseLook : NetworkBehaviour
{
[Header("Mouse Look")]
[SerializeField] private Transform playerCamera = null;
[SerializeField] private Transform weaponCamera = null;
[SerializeField] private Transform playerNeck = null;
[SerializeField] private float mouseSensitivity = 4.0f;
@@ -35,7 +36,7 @@ public class PlayerMouseLook : NetworkBehaviour
{
controller = GetComponent<CharacterController>();
playerCamera.gameObject.SetActive(true);
playerCamera.gameObject.GetComponent<Camera>().enabled = true;
neckLength = Vector3.Distance(playerNeck.position,playerCamera.position);
if (lockCursor)

View File

@@ -2,108 +2,141 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
using TMPro;
public class Shoot : NetworkBehaviour
{
[SerializeField] GameObject muzzle;
[SerializeField] ShootAnimation shootAnim;
[SerializeField] GameObject weaponHolder;
[SerializeField] GameObject GunRotation;
[SerializeField] Camera mCamera;
[SerializeField] bool limitAmmunition = true;
Ammunition ammunition;
private Weapon weapon;
private RaycastHit crosshairHitPoint;
private Camera mCamera;
private Vector3 _pointDirection;
private Quaternion _lookRotation;
private Vector3 hitpos;
private RaycastHit hit;
private Ray ray;
private void Start()
{
if (isLocalPlayer)
{
mCamera = Camera.main;
private bool updateCanvas = true;
private int curAmmo = 1, totalAmmo = 1;
public int CurAmmo { get => curAmmo; set => curAmmo = value; }
public int TotalAmmo { get => totalAmmo; set => totalAmmo = value; }
private void Start() {
if (isLocalPlayer) {
weapon = weaponHolder.GetComponent<Weapon>();
shootAnim.OnSwitchWeapon(weapon.Firerate);
curAmmo = weapon.CurrentAmmunition;
totalAmmo = weapon.TotalAmmunition;
}
}
private void Update()
{
Debug.Log("Test");
if (isLocalPlayer)
{
if (Input.GetButtonDown("Fire"))
{
private void Update() {
if (isLocalPlayer) {
if (updateCanvas) {
curAmmo = weapon.CurrentAmmunition;
totalAmmo = weapon.TotalAmmunition;
updateCanvas = false;
}
if (Input.GetButtonDown("Fire")) {
updateCanvas = true;
CmdFireBullet();
}
if (Input.GetButtonDown("Reload"))
{
if (Input.GetButtonDown("Reload")) {
updateCanvas = true;
CmdReloadWeapon();
}
}
}
[Command]
private void CmdReloadWeapon()
{
if (GetComponent<Ammunition>() != null && weapon.AllowAction)
{
GetComponent<Ammunition>().reloadWeapon(weapon);
private void CmdReloadWeapon() {
if (weapon.AllowAction && limitAmmunition) {
reloadWeapon(weapon);
}
}
[Command]
// This code will be executed on the Server.
private void CmdFireBullet()
{
ray = new Ray(mCamera.transform.position, mCamera.transform.forward);
if(Physics.Raycast(ray, out crosshairHitPoint, 5000f)){
hitpos = crosshairHitPoint.point;
}
else
{
hitpos = mCamera.transform.position + mCamera.transform.forward * 5000;
private void CmdFireBullet() {
ray = new Ray(mCamera.transform.position, mCamera.transform.forward); // Raycast from Camera
if(Physics.Raycast(ray, out crosshairHitPoint, 5000f)) { // Check if Raycast is beyond 5000
hitpos = crosshairHitPoint.point; // If hitpoint is under 5000
} else {
hitpos = mCamera.transform.position + mCamera.transform.forward * 5000;
}
_pointDirection = hitpos - muzzle.transform.position;
_lookRotation = Quaternion.LookRotation(_pointDirection);
GunRotation.transform.rotation = Quaternion.RotateTowards(GunRotation.transform.rotation, _lookRotation, 1f);
GunRotation.transform.rotation = Quaternion.RotateTowards(GunRotation.transform.rotation, _lookRotation, 1f); // Point weapon to raycast hitpoint from camera
if (weapon.AllowAction)
{
if (Physics.Raycast(muzzle.transform.position, muzzle.transform.forward, out hit) && weapon.CurrentAmmunition > 0)
{
shootAnimation();
if (weapon.AllowAction) { // If not reloading etc.
if (Physics.Raycast(muzzle.transform.position, muzzle.transform.forward, out hit) && weapon.CurrentAmmunition > 0) { // Raycast from Bullet Exit Point to camera raycast
shootAnimation(); // Start Shoot Animation
Debug.DrawLine(muzzle.transform.position, hit.point);
Debug.Log(hit.transform.name);
if (hit.transform.gameObject.GetComponent<Player>() != null)
{
Debug.Log("GETROFFEN------------------");
hit.transform.gameObject.GetComponent<Player>().RemoveHealth(20);
bulletHole(GameObject.CreatePrimitive(PrimitiveType.Sphere), hit); // Creates bullethole where raycast hits
if (hit.transform.gameObject.GetComponent<Player>() != null) { // If hit object is a player
Debug.Log("-->HIT PLAYER: " + hit.transform.name);
hit.transform.gameObject.GetComponent<Player>().RemoveHealth(weapon.Damage);
}
}
if (GetComponent<Ammunition>() != null)
{
GetComponent<Ammunition>().subtractAmmunition(weapon);
if (limitAmmunition) {
subtractAmmunition(weapon); // Subtract Ammunition
}
StartCoroutine(fireRate());
}
}
}
[Client]
void shootAnimation()
void bulletHole(GameObject holeObject, RaycastHit hit)
{
holeObject.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
holeObject.transform.position = hit.point;
}
[Client]
void shootAnimation() {
shootAnim.recoil(0.1f);
}
IEnumerator fireRate()
{
IEnumerator fireRate() {
weapon.AllowAction = false;
yield return new WaitForSeconds(60f/weapon.Firerate);
yield return new WaitForSeconds(60f/weapon.Firerate); // Waits for firerate seconds
weapon.AllowAction = true;
}
private bool subtractAmmunition(Weapon weapon) { // Subtracts Ammunition from weapon
if (weapon.CurrentAmmunition > 0) {
weapon.CurrentAmmunition -= 1;
return true;
}
return false;
}
private bool reloadWeapon(Weapon weapon) { // Reloads Ammunition from weapon
if (weapon.AllowAction && weapon.TotalAmmunition > 0) {
weapon.AllowAction = false;
int dif = weapon.MagazinSize - weapon.CurrentAmmunition;
if (weapon.TotalAmmunition >= dif) {
weapon.CurrentAmmunition += dif;
weapon.TotalAmmunition -= dif;
}
else {
weapon.CurrentAmmunition += weapon.TotalAmmunition;
weapon.TotalAmmunition = 0;
}
weapon.AllowAction = true;
Debug.Log("Reloaded");
return true;
}
return false;
}
}

View File

@@ -10,7 +10,7 @@ public class Weapon : MonoBehaviour
}
[SerializeField] weaponKinds weaponKind;
[SerializeField] bool active = false;
[SerializeField] float damage = 0;
[SerializeField] int damage = 0;
[SerializeField] float firerate = 0;
[SerializeField] int roundsPerShot = 1;
[SerializeField] float recoilStrength = 0;
@@ -22,7 +22,7 @@ public class Weapon : MonoBehaviour
public bool Active { get => active; set => active = value; }
public weaponKinds WeaponKind { get => weaponKind; set => weaponKind = value; }
public float Damage { get => damage; set => damage = value; }
public int Damage { get => damage; set => damage = value; }
public float Firerate { get => firerate; set => firerate = value; }
public int RoundsPerShot { get => roundsPerShot; set => roundsPerShot = value; }
public float RecoilStrength { get => recoilStrength; set => recoilStrength = value; }

View File

@@ -1,57 +1,64 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
public class WeaponManager : MonoBehaviour
public class WeaponManager : NetworkBehaviour
{
public int currentWeaponIndex = 0;
public List<GameObject> allWeapons = new List<GameObject>();
public GameObject[] activeWeapons;
[SerializeField] GameObject cam;
[SerializeField] Camera cam;
private void Awake()
{
activeWeapons = new GameObject[4];
}
void Update() {
if(Input.GetAxis("Mouse ScrollWheel") > 0f){ // Scroll up
if (currentWeaponIndex <= 0)
{ currentWeaponIndex = activeWeapons.Length; }
else { currentWeaponIndex--; }
}
if (Input.GetAxis("Mouse ScrollWheel") < 0f){ // Scroll down
if (currentWeaponIndex >= activeWeapons.Length)
{ currentWeaponIndex = 0; }
else { currentWeaponIndex++; }
}
if (Input.GetButton("Interact")) // e
{
if (Physics.Raycast(cam.transform.position, cam.transform.forward, out RaycastHit hit))
{
Debug.DrawLine(cam.transform.position, hit.point);
if (allWeapons.Contains(hit.transform.gameObject) && !searchInArray(activeWeapons, hit.transform.gameObject)) // If Object is a weapon and the weapon is not in the current active weapons
{
switch (hit.transform.GetComponent<Weapon>().WeaponKind.ToString()) // Adding weapon to inventory slot
{
case "Rifle": activeWeapons[0] = hit.transform.gameObject; break;
case "Pistole": activeWeapons[1] = hit.transform.gameObject; break;
case "Knife": activeWeapons[2] = hit.transform.gameObject; break;
case "Granade": activeWeapons[3] = hit.transform.gameObject; break;
default: break;
}
}
void Update() {
if (isLocalPlayer) {
if(Input.GetAxis("Mouse ScrollWheel") > 0f){ // Scroll up
if (currentWeaponIndex <= 0)
{ currentWeaponIndex = activeWeapons.Length; }
else { currentWeaponIndex--; }
}else if (Input.GetAxis("Mouse ScrollWheel") < 0f){ // Scroll down
if (currentWeaponIndex >= activeWeapons.Length)
{ currentWeaponIndex = 0; }
else { currentWeaponIndex++; }
}
if (Input.GetButton("Interact")) // e
{
CmdPickupWeapon();
}else if (Input.GetButton("Drop")) // q Droping weapon
{
activeWeapons[currentWeaponIndex] = null;
}
}
if (Input.GetButton("Drop")) // q Droping weapon
{
activeWeapons[currentWeaponIndex] = null;
}
}
[Command]
private void CmdPickupWeapon() {
if (Physics.Raycast(cam.transform.position, cam.transform.forward, out RaycastHit hit))
{
Debug.DrawLine(cam.transform.position, hit.point);
if (hit.transform.tag == "Weapon") // If Object is a weapon and the weapon is not in the current active weapons
{
switch (hit.transform.GetComponent<Weapon>().WeaponKind.ToString()) // Adding weapon to inventory slot
{
case "Rifle": activeWeapons[0] = hit.transform.gameObject; break;
case "Pistole": activeWeapons[1] = hit.transform.gameObject; break;
case "Knife": activeWeapons[2] = hit.transform.gameObject; break;
case "Granade": activeWeapons[3] = hit.transform.gameObject; break;
default: break;
}
}
}
}
private bool searchInArray(GameObject[] arr, GameObject searchObj)
{