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https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 20:52:10 +01:00
Weapon
idk
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@@ -8,6 +8,7 @@ using Mirror;
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public class DebugCanvas : MonoBehaviour
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{
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public TextMeshProUGUI DebugTextGrounded;
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public TextMeshProUGUI DebugTextAmmunition;
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public TextMeshProUGUI DebugTextClientServer;
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public GameObject Player;
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public GameObject GameManager;
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@@ -17,6 +18,7 @@ public class DebugCanvas : MonoBehaviour
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private void Start()
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{
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GameManager = GameObject.Find("GameManager");
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}
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private void Update()
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{
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@@ -36,10 +38,12 @@ public class DebugCanvas : MonoBehaviour
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{
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DebugTextGrounded.text = "isGrounded: " + Player.GetComponent<PlayerController>().isGrounded.ToString();
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DebugTextAmmunition.text = Player.GetComponent<Shoot>().CurAmmo.ToString() + " / " + Player.GetComponent<Shoot>().TotalAmmo.ToString();
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deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
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float fps = 1.0f / deltaTime;
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fpsText.text = Mathf.Ceil(fps).ToString() + "FPS";
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}
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}
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}
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