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https://github.com/DerTyp7/defrain-shooter-unity.git
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Weapon
idk
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@@ -7,6 +7,7 @@ public class PlayerMouseLook : NetworkBehaviour
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{
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[Header("Mouse Look")]
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[SerializeField] private Transform playerCamera = null;
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[SerializeField] private Transform weaponCamera = null;
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[SerializeField] private Transform playerNeck = null;
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[SerializeField] private float mouseSensitivity = 4.0f;
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@@ -35,7 +36,7 @@ public class PlayerMouseLook : NetworkBehaviour
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{
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controller = GetComponent<CharacterController>();
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playerCamera.gameObject.SetActive(true);
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playerCamera.gameObject.GetComponent<Camera>().enabled = true;
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neckLength = Vector3.Distance(playerNeck.position,playerCamera.position);
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if (lockCursor)
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