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https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 12:52:07 +01:00
Added Basic PlayerMaster
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@@ -959,6 +959,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1067101117}
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- component: {fileID: 1067101118}
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m_Layer: 0
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m_Name: GameManager
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m_TagString: GameController
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@@ -980,6 +981,18 @@ Transform:
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m_Father: {fileID: 0}
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--- !u!1 &1111479331 stripped
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GameObject:
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51
Assets/Scripts/GameManager/PlayerMaster.cs
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51
Assets/Scripts/GameManager/PlayerMaster.cs
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@@ -0,0 +1,51 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/*
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JOIN
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1. Wenn ein Spieler joined wird sichergestellt, dass er nicht in der Liste ist (f<>rs error handling).
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2. Dann wird er in die Liste "Players" eingetragen und ein Eintrag in der "health" liste wird mit dem selben index gemacht.
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LEAVE
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1. Index von dem Spieler, in der Liste, wird gesucht
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2. Spieler wird aus der Liste entfernt
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3. health index vom spieler wird auch entfernt
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*/
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public class PlayerMaster : MonoBehaviour
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{
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[SerializeField] private List<GameObject> Players = new List<GameObject>();
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[SerializeField] private List<int> Health = new List<int>();
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private void Start()
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{
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Players.AddRange(GameObject.FindGameObjectsWithTag("Player"));
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}
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public void OnPlayerJoin(GameObject player)
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{
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Debug.Log("Player joined");
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if (!Players.Contains(player))
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{
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Players.Add(player);
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Debug.Log("Player added to list");
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}
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else
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{
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Debug.LogError("Player already exits in list");
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}
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}
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public void OnPlayerLeave(GameObject player)
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{
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Debug.Log("Player left");
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if (Players.Contains(player))
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{
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Players.Remove(player);
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}
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else
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{
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Debug.LogError("Player not found in Players-list");
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}
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}
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}
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11
Assets/Scripts/GameManager/PlayerMaster.cs.meta
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11
Assets/Scripts/GameManager/PlayerMaster.cs.meta
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@@ -0,0 +1,11 @@
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