DerTyp187
0beeed4540
Merging retry
2021-12-16 22:08:59 +01:00
DerTyp187
151f63c9fb
Revert "Merging"
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This reverts commit b180875539 .
2021-12-16 22:03:10 +01:00
DerTyp187
b180875539
Merging
2021-12-16 22:01:55 +01:00
DerTyp187
131d40dcda
Revert "Merge branch 'Lobby-System'"
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This reverts commit f19e634ee9 , reversing
changes made to 21c03f5b00 .
2021-12-16 21:41:38 +01:00
DerTyp187
f19e634ee9
Merge branch 'Lobby-System'
2021-12-16 21:40:56 +01:00
DerTyp187
82dc2c3c6c
absoulter basic join kram klappt
2021-12-16 00:04:36 +01:00
Noah4ever
572344254d
Little fix on player, added trigger collider on usp
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@juliuse98 needs to fix when looking up the weapon gets to far away an the hands look strange. Tried to fix it a bit. Its no a little better but NOT completely fixed.
USP has now a collider that is a trigger. When the weapon is clipping through the wall (befor that the collider should trigger and the player puts the weapon upright) ITS NOT WORKING but the structure is there... (All collider gets disabled when you pick up a weapon)
2021-12-15 13:19:10 +01:00
Noah4ever
0b7ff6f5f1
Grenade Data Location
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Grenade data is now on Grenade.cs and not on Weapon.cs.
You need both scripts to make a grenade work
2021-12-09 14:55:06 +01:00
Noah4ever
e59b767daf
Grenade Fix
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Grenade is now a Sphere.
set Commented the [Command] on CmdFireBullet in Shoot.cs to see how it is in multiplayer
2021-12-09 13:33:54 +01:00
Noah4ever
59a55bf5fd
Grenades
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Fixed some issues.
Grenades work now.
2021-12-08 17:18:23 +01:00
Noah4ever
56f5aec9cc
Grenades
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[+] added
+ grenade.cs script
+ grenades can be thrown
+ grenades "explode" and spawn "explosion" (currently only a 50% transparent cube)
- NEEDS TO BE TESTED => BUG FIXED
2021-12-08 15:31:13 +01:00
Noah4ever
59ff72d498
Weapons are now in correct position
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When u switch or pickup weapons u have them now in your hand.
- Scrollup doesnt work on the highest weapon index (will be fixed soon)
- Shooting with the hand will give an error because there is no animation "shoot" on the hand (PLEASE someone make an animation for the hand!!!!)
2021-11-29 11:22:03 +01:00
juliuse98
58092d6b7e
Procedual Animation Hand Fix
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See "Procedual Animation Hand Fix" issue
2021-11-28 20:21:47 +01:00
juliuse98
a4fb6b9f33
Player walk animations
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-Added walk animation
-Added strafe animation
-Added animation blending for strafe and walk
-Added method that controls animation parameters based on movement speed
-smol canvas fix
2021-11-28 18:54:24 +01:00
Noah4ever
20080a4dd5
Weapons WORK NOW
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Jetzt wirklich
2021-11-25 12:45:55 +01:00
Noah4ever
859dda5899
Merge branch 'main' into weapons-without-scriptableobjects
2021-11-25 11:27:29 +01:00
Noah4ever
c09ff3ca75
Weapon Switch/Standard Hand
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ja alles irgendwie
klappt jetzt
2021-11-25 11:24:16 +01:00
juliuse98
6bbe58799d
Alles alter
2021-11-24 12:54:43 +01:00
Noah4ever
a40aec3874
Weapon Switching/pickup/throw
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[+] added
+ added pickup weapons
+ added throw weapons
+ added weapon switching
+ scrolling searches for next active weapon
[n] needs to be added
n weapon in correct position after pickup
n after weapon throw -> next active weapon needs to be equipt
n throw/pickup/switch weapon animation
2021-11-20 15:47:58 +01:00
Noah4ever
facc42b03f
Weapon Switch
2021-11-16 17:50:32 +01:00
Noah4ever
f9527c17fd
Weapon pickup
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+ started pickup weapon script
2021-11-15 12:53:19 +01:00
juliuse98
1b0d941f07
Merge FIX
2021-11-12 11:14:06 +01:00
juliuse98
dd44099bab
Merge branch 'Player-AnimationFIX'
2021-11-12 08:27:48 +01:00
juliuse98
a31989b459
I Think i Fixed Everyting
2021-11-11 20:26:03 +01:00
Noah4ever
a8d816b639
Merge remote-tracking branch 'origin/Player-Animation' into weapons-without-scriptableobjects
2021-11-09 11:18:16 +01:00
juliuse98
df60a95c80
aim down sights
2021-11-08 17:24:54 +01:00
Noah4ever
a98545f078
Merge branch 'main' into weapons-without-scriptableobjects
2021-11-08 13:08:55 +01:00
Noah4ever
908af2441f
Weapon Pointing
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+ weapon points to raycast from camera
2021-11-08 13:06:53 +01:00
juliuse98
c6cd50a4f8
Full Recoil animation
2021-11-08 12:55:58 +01:00
juliuse98
352e22225f
Basic Recoil
2021-11-07 16:29:21 +01:00
juliuse98
360ceb55f3
added fire animation and fire rate
2021-11-06 17:07:06 +01:00
juliuse98
4fc928f530
Gun holding with inverse kinematics
2021-11-06 15:42:57 +01:00
juliuse98
7cb0140a74
Merge branch 'main' into Player-Animation
2021-11-06 14:57:31 +01:00
juliuse98
05ecaa5131
kein plan
2021-11-06 14:56:30 +01:00
juliuse98
cede4fb741
Oh Shit
2021-11-06 14:36:12 +01:00
juliuse98
908e69d4fe
Added Stuff
2021-11-05 13:41:43 +01:00
Noah4ever
5a4d0cc659
Merge remote-tracking branch 'origin/Maps'
2021-11-01 11:40:09 +01:00
Noah4ever
1878c6f291
Merge branch 'weapons-without-scriptableobjects'
2021-11-01 11:32:48 +01:00
juliuse98
a1f13cd6c6
Added Map1
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-Added Map1
-Added Prefabs for the Network Manager
2021-10-30 18:22:18 +02:00
juliuse98
8c2c3e10db
Player Animations
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-Configured the human avatar and avatar masks
-Added aiming animation
-Added Idle animation
2021-10-25 08:32:50 +02:00
Noah4ever
3c7a401487
Weapon
2021-10-19 14:36:53 +02:00
juliuse98
9168a4aa8b
Neck Control
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Added a neck feature to the player camera
2021-10-19 08:56:05 +02:00
Noah4ever
631938fa22
Weapon Pickup start
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+ started weapon pickup
2021-10-18 19:24:56 +02:00
Noah4ever
20830538db
Weapon start
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Started working on weapons.
+ added USP weapon
- added materials
+ added Weapon.cs script
- Implemented shooting
+ added WeaponSwitch.cs script
+ added WeaponHolder
+ added particles (muzzleflash, muzzlesmoke)
+ added additional camera for weapon clipping
2021-10-17 03:48:47 +02:00
DerTyp187
bfac9e07a2
Textures + Basic PlayerController
2021-10-10 13:50:04 +02:00