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			50 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class TeamManager : MonoBehaviour
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| {
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| 
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|     public List<Team> Teams = new List<Team>();
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|     int teamIdCount = 0;
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| 
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|     public Team AddTeam(string name = "Team") 
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|     {
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|         Team team = new Team(name, teamIdCount, -1);
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|         Teams.Add(team);
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|         teamIdCount++;
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|         return team;
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|     }
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|     public bool teamAlive(int teamID) 
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|     {
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|         bool tAlive = false;
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|         foreach (Player player in Teams[teamID].players)
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|         {
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|             if (player.isAlive) tAlive = true;
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|         }
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|         if (Teams[teamID].players.Count == 0) tAlive = true;
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|         return tAlive;
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|     }
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|     public Team AddPlayerToRandomTeam(Player player) 
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|     {
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|         int trys = 0;
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|         while(trys < 10)
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|         {
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|             int index = (int)Random.Range(0, Teams.Count - 1);
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|             if (Teams[index].AddPlayer(player)) return Teams[index];
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|             trys++;
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|         }
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|         return null;
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|     }
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| 
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|     public Team GetTeamByID(int TeamID)
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|     {
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|         for (int i = 0; i < Teams.Count; i ++)
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|         {
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|             if (Teams[i].teamID == TeamID) return Teams[i];
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|         }
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|         return null;
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|     }
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| 
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| }
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