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			35 lines
		
	
	
		
			750 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			750 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Spawnpoint : MonoBehaviour
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{
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    [SerializeField] public int teamID = 0;
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    [SerializeField] public bool available = true;
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    [SerializeField] public bool blocked = false;
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    public Vector3 position;
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    private void Awake()
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    {
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        position = this.transform.position;
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    }
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    void Start()
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    {
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    }
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    IEnumerator disableEnum(float time) 
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    {
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        available = false;
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        yield return new WaitForSeconds(time);
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        available = true;
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    }
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    public void disableForSeconds(float time) 
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    {
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        StartCoroutine(disableEnum(time));
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    }
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    // Update is called once per frame
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    void Update()
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    {
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    }
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}
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