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			22 lines
		
	
	
		
			629 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			629 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
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| 
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| namespace Mirror
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| {
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|     /// <summary>Start position for player spawning, automatically registers itself in the NetworkManager.</summary>
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|     [DisallowMultipleComponent]
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|     [AddComponentMenu("Network/NetworkStartPosition")]
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|     [HelpURL("https://mirror-networking.gitbook.io/docs/components/network-start-position")]
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|     public class NetworkStartPosition : MonoBehaviour
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|     {
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|         public void Awake()
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|         {
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|             NetworkManager.RegisterStartPosition(transform);
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|         }
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| 
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|         public void OnDestroy()
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|         {
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|             NetworkManager.UnRegisterStartPosition(transform);
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|         }
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|     }
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| }
 | 
