mirror of
				https://github.com/DerTyp7/defrain-shooter-unity.git
				synced 2025-11-04 15:18:59 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections.Generic;
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using UnityEditor;
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namespace Mirror
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{
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    static class PreprocessorDefine
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    {
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        /// <summary>
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        /// Add define symbols as soon as Unity gets done compiling.
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        /// </summary>
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        [InitializeOnLoadMethod]
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        public static void AddDefineSymbols()
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        {
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            string currentDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
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            HashSet<string> defines = new HashSet<string>(currentDefines.Split(';'))
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            {
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                "MIRROR",
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                "MIRROR_17_0_OR_NEWER",
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                "MIRROR_18_0_OR_NEWER",
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                "MIRROR_24_0_OR_NEWER",
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                "MIRROR_26_0_OR_NEWER",
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                "MIRROR_27_0_OR_NEWER",
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                "MIRROR_28_0_OR_NEWER",
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                "MIRROR_29_0_OR_NEWER",
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                "MIRROR_30_0_OR_NEWER",
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                "MIRROR_30_5_2_OR_NEWER",
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                "MIRROR_32_1_2_OR_NEWER",
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                "MIRROR_32_1_4_OR_NEWER",
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                "MIRROR_35_0_OR_NEWER",
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                "MIRROR_35_1_OR_NEWER",
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                "MIRROR_37_0_OR_NEWER",
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                "MIRROR_38_0_OR_NEWER",
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                "MIRROR_39_0_OR_NEWER",
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                "MIRROR_40_0_OR_NEWER",
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                "MIRROR_41_0_OR_NEWER",
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                "MIRROR_42_0_OR_NEWER",
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                "MIRROR_43_0_OR_NEWER",
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                "MIRROR_44_0_OR_NEWER",
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                "MIRROR_46_0_OR_NEWER",
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                "MIRROR_47_0_OR_NEWER",
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                "MIRROR_53_0_OR_NEWER"
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            };
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            // only touch PlayerSettings if we actually modified it.
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            // otherwise it shows up as changed in git each time.
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            string newDefines = string.Join(";", defines);
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            if (newDefines != currentDefines)
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            {
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                PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, newDefines);
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            }
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        }
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    }
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}
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