mirror of
				https://github.com/DerTyp7/defrain-shooter-unity.git
				synced 2025-11-03 22:58:59 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			349 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			349 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Mirror
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{
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    public class SyncSet<T> : SyncObject, ISet<T>
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    {
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        public delegate void SyncSetChanged(Operation op, T item);
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        protected readonly ISet<T> objects;
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        public int Count => objects.Count;
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        public bool IsReadOnly { get; private set; }
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        public event SyncSetChanged Callback;
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        public enum Operation : byte
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        {
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            OP_ADD,
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            OP_CLEAR,
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            OP_REMOVE
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        }
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        struct Change
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        {
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            internal Operation operation;
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            internal T item;
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        }
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        // list of changes.
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        // -> insert/delete/clear is only ONE change
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        // -> changing the same slot 10x caues 10 changes.
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        // -> note that this grows until next sync(!)
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        // TODO Dictionary<key, change> to avoid ever growing changes / redundant changes!
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        readonly List<Change> changes = new List<Change>();
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        // how many changes we need to ignore
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        // this is needed because when we initialize the list,
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        // we might later receive changes that have already been applied
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        // so we need to skip them
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        int changesAhead;
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        public SyncSet(ISet<T> objects)
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        {
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            this.objects = objects;
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        }
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        public override void Reset()
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        {
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            IsReadOnly = false;
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            changes.Clear();
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            changesAhead = 0;
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            objects.Clear();
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        }
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        // throw away all the changes
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        // this should be called after a successful sync
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        public override void ClearChanges() => changes.Clear();
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        void AddOperation(Operation op, T item)
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        {
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            if (IsReadOnly)
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            {
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                throw new InvalidOperationException("SyncSets can only be modified at the server");
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            }
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            Change change = new Change
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            {
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                operation = op,
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                item = item
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            };
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            if (IsRecording())
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            {
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                changes.Add(change);
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                OnDirty?.Invoke();
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            }
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            Callback?.Invoke(op, item);
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        }
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        void AddOperation(Operation op) => AddOperation(op, default);
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        public override void OnSerializeAll(NetworkWriter writer)
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        {
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            // if init,  write the full list content
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            writer.WriteUInt((uint)objects.Count);
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            foreach (T obj in objects)
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            {
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                writer.Write(obj);
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            }
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            // all changes have been applied already
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            // thus the client will need to skip all the pending changes
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            // or they would be applied again.
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            // So we write how many changes are pending
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            writer.WriteUInt((uint)changes.Count);
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        }
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        public override void OnSerializeDelta(NetworkWriter writer)
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        {
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            // write all the queued up changes
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            writer.WriteUInt((uint)changes.Count);
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            for (int i = 0; i < changes.Count; i++)
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            {
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                Change change = changes[i];
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                writer.WriteByte((byte)change.operation);
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                switch (change.operation)
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                {
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                    case Operation.OP_ADD:
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                        writer.Write(change.item);
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                        break;
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                    case Operation.OP_CLEAR:
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                        break;
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                    case Operation.OP_REMOVE:
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                        writer.Write(change.item);
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                        break;
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                }
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            }
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        }
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        public override void OnDeserializeAll(NetworkReader reader)
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        {
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            // This list can now only be modified by synchronization
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            IsReadOnly = true;
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            // if init,  write the full list content
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            int count = (int)reader.ReadUInt();
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            objects.Clear();
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            changes.Clear();
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            for (int i = 0; i < count; i++)
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            {
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                T obj = reader.Read<T>();
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                objects.Add(obj);
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            }
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            // We will need to skip all these changes
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            // the next time the list is synchronized
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            // because they have already been applied
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            changesAhead = (int)reader.ReadUInt();
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        }
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        public override void OnDeserializeDelta(NetworkReader reader)
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        {
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            // This list can now only be modified by synchronization
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            IsReadOnly = true;
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            int changesCount = (int)reader.ReadUInt();
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            for (int i = 0; i < changesCount; i++)
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            {
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                Operation operation = (Operation)reader.ReadByte();
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                // apply the operation only if it is a new change
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                // that we have not applied yet
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                bool apply = changesAhead == 0;
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                T item = default;
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                switch (operation)
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                {
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                    case Operation.OP_ADD:
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                        item = reader.Read<T>();
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                        if (apply)
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                        {
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                            objects.Add(item);
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                        }
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                        break;
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                    case Operation.OP_CLEAR:
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                        if (apply)
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                        {
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                            objects.Clear();
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                        }
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                        break;
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                    case Operation.OP_REMOVE:
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                        item = reader.Read<T>();
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                        if (apply)
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                        {
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                            objects.Remove(item);
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                        }
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                        break;
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                }
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                if (apply)
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                {
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                    Callback?.Invoke(operation, item);
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                }
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                // we just skipped this change
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                else
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                {
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                    changesAhead--;
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                }
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            }
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        }
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        public bool Add(T item)
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        {
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            if (objects.Add(item))
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            {
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                AddOperation(Operation.OP_ADD, item);
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                return true;
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            }
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            return false;
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        }
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        void ICollection<T>.Add(T item)
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        {
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            if (objects.Add(item))
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            {
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                AddOperation(Operation.OP_ADD, item);
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            }
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        }
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        public void Clear()
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        {
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            objects.Clear();
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            AddOperation(Operation.OP_CLEAR);
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        }
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        public bool Contains(T item) => objects.Contains(item);
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        public void CopyTo(T[] array, int index) => objects.CopyTo(array, index);
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        public bool Remove(T item)
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        {
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            if (objects.Remove(item))
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            {
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                AddOperation(Operation.OP_REMOVE, item);
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                return true;
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            }
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            return false;
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        }
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        public IEnumerator<T> GetEnumerator() => objects.GetEnumerator();
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        IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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        public void ExceptWith(IEnumerable<T> other)
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        {
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            if (other == this)
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            {
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                Clear();
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                return;
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            }
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            // remove every element in other from this
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            foreach (T element in other)
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            {
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                Remove(element);
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            }
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        }
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        public void IntersectWith(IEnumerable<T> other)
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        {
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            if (other is ISet<T> otherSet)
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            {
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                IntersectWithSet(otherSet);
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            }
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            else
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            {
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                HashSet<T> otherAsSet = new HashSet<T>(other);
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                IntersectWithSet(otherAsSet);
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            }
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        }
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        void IntersectWithSet(ISet<T> otherSet)
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        {
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            List<T> elements = new List<T>(objects);
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            foreach (T element in elements)
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            {
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                if (!otherSet.Contains(element))
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                {
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                    Remove(element);
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                }
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            }
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        }
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        public bool IsProperSubsetOf(IEnumerable<T> other) => objects.IsProperSubsetOf(other);
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        public bool IsProperSupersetOf(IEnumerable<T> other) => objects.IsProperSupersetOf(other);
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        public bool IsSubsetOf(IEnumerable<T> other) => objects.IsSubsetOf(other);
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        public bool IsSupersetOf(IEnumerable<T> other) => objects.IsSupersetOf(other);
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        public bool Overlaps(IEnumerable<T> other) => objects.Overlaps(other);
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        public bool SetEquals(IEnumerable<T> other) => objects.SetEquals(other);
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        // custom implementation so we can do our own Clear/Add/Remove for delta
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        public void SymmetricExceptWith(IEnumerable<T> other)
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        {
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            if (other == this)
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            {
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                Clear();
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            }
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            else
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            {
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                foreach (T element in other)
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                {
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                    if (!Remove(element))
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                    {
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                        Add(element);
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                    }
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                }
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            }
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        }
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        // custom implementation so we can do our own Clear/Add/Remove for delta
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        public void UnionWith(IEnumerable<T> other)
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        {
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            if (other != this)
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            {
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                foreach (T element in other)
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                {
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                    Add(element);
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                }
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            }
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        }
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    }
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    public class SyncHashSet<T> : SyncSet<T>
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    {
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        public SyncHashSet() : this(EqualityComparer<T>.Default) {}
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        public SyncHashSet(IEqualityComparer<T> comparer) : base(new HashSet<T>(comparer ?? EqualityComparer<T>.Default)) {}
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        // allocation free enumerator
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        public new HashSet<T>.Enumerator GetEnumerator() => ((HashSet<T>)objects).GetEnumerator();
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    }
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    public class SyncSortedSet<T> : SyncSet<T>
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    {
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        public SyncSortedSet() : this(Comparer<T>.Default) {}
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        public SyncSortedSet(IComparer<T> comparer) : base(new SortedSet<T>(comparer ?? Comparer<T>.Default)) {}
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        // allocation free enumerator
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        public new SortedSet<T>.Enumerator GetEnumerator() => ((SortedSet<T>)objects).GetEnumerator();
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    }
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}
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