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			25 lines
		
	
	
		
			851 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			851 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| 
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| namespace Mirror
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| {
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|     public class NetworkConnectionToServer : NetworkConnection
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|     {
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|         public override string address => "";
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| 
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|         // Send stage three: hand off to transport
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|         protected override void SendToTransport(ArraySegment<byte> segment, int channelId = Channels.Reliable) =>
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|             Transport.activeTransport.ClientSend(segment, channelId);
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| 
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|         /// <summary>Disconnects this connection.</summary>
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|         public override void Disconnect()
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|         {
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|             // set not ready and handle clientscene disconnect in any case
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|             // (might be client or host mode here)
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|             // TODO remove redundant state. have one source of truth for .ready!
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|             isReady = false;
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|             NetworkClient.ready = false;
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|             Transport.activeTransport.ClientDisconnect();
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|         }
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|     }
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| }
 | 
