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			36 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| // Pool to avoid allocations (from libuv2k)
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| using System;
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| using System.Collections.Generic;
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| 
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| namespace Mirror
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| {
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|     public class Pool<T>
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|     {
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|         // Mirror is single threaded, no need for concurrent collections
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|         readonly Stack<T> objects = new Stack<T>();
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| 
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|         // some types might need additional parameters in their constructor, so
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|         // we use a Func<T> generator
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|         readonly Func<T> objectGenerator;
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| 
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|         public Pool(Func<T> objectGenerator, int initialCapacity)
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|         {
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|             this.objectGenerator = objectGenerator;
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| 
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|             // allocate an initial pool so we have fewer (if any)
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|             // allocations in the first few frames (or seconds).
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|             for (int i = 0; i < initialCapacity; ++i)
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|                 objects.Push(objectGenerator());
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|         }
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| 
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|         // take an element from the pool, or create a new one if empty
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|         public T Take() => objects.Count > 0 ? objects.Pop() : objectGenerator();
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| 
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|         // return an element to the pool
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|         public void Return(T item) => objects.Push(item);
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| 
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|         // count to see how many objects are in the pool. useful for tests.
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|         public int Count => objects.Count;
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|     }
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| }
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