mirror of
				https://github.com/DerTyp7/defrain-shooter-unity.git
				synced 2025-11-03 22:58:59 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			407 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			407 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
 | 
						|
using System.Collections;
 | 
						|
using System.Collections.Generic;
 | 
						|
 | 
						|
namespace Mirror
 | 
						|
{
 | 
						|
    public class SyncList<T> : SyncObject, IList<T>, IReadOnlyList<T>
 | 
						|
    {
 | 
						|
        public delegate void SyncListChanged(Operation op, int itemIndex, T oldItem, T newItem);
 | 
						|
 | 
						|
        readonly IList<T> objects;
 | 
						|
        readonly IEqualityComparer<T> comparer;
 | 
						|
 | 
						|
        public int Count => objects.Count;
 | 
						|
        public bool IsReadOnly { get; private set; }
 | 
						|
        public event SyncListChanged Callback;
 | 
						|
 | 
						|
        public enum Operation : byte
 | 
						|
        {
 | 
						|
            OP_ADD,
 | 
						|
            OP_CLEAR,
 | 
						|
            OP_INSERT,
 | 
						|
            OP_REMOVEAT,
 | 
						|
            OP_SET
 | 
						|
        }
 | 
						|
 | 
						|
        struct Change
 | 
						|
        {
 | 
						|
            internal Operation operation;
 | 
						|
            internal int index;
 | 
						|
            internal T item;
 | 
						|
        }
 | 
						|
 | 
						|
        // list of changes.
 | 
						|
        // -> insert/delete/clear is only ONE change
 | 
						|
        // -> changing the same slot 10x caues 10 changes.
 | 
						|
        // -> note that this grows until next sync(!)
 | 
						|
        readonly List<Change> changes = new List<Change>();
 | 
						|
 | 
						|
        // how many changes we need to ignore
 | 
						|
        // this is needed because when we initialize the list,
 | 
						|
        // we might later receive changes that have already been applied
 | 
						|
        // so we need to skip them
 | 
						|
        int changesAhead;
 | 
						|
 | 
						|
        public SyncList() : this(EqualityComparer<T>.Default) {}
 | 
						|
 | 
						|
        public SyncList(IEqualityComparer<T> comparer)
 | 
						|
        {
 | 
						|
            this.comparer = comparer ?? EqualityComparer<T>.Default;
 | 
						|
            objects = new List<T>();
 | 
						|
        }
 | 
						|
 | 
						|
        public SyncList(IList<T> objects, IEqualityComparer<T> comparer = null)
 | 
						|
        {
 | 
						|
            this.comparer = comparer ?? EqualityComparer<T>.Default;
 | 
						|
            this.objects = objects;
 | 
						|
        }
 | 
						|
 | 
						|
        // throw away all the changes
 | 
						|
        // this should be called after a successful sync
 | 
						|
        public override void ClearChanges() => changes.Clear();
 | 
						|
 | 
						|
        public override void Reset()
 | 
						|
        {
 | 
						|
            IsReadOnly = false;
 | 
						|
            changes.Clear();
 | 
						|
            changesAhead = 0;
 | 
						|
            objects.Clear();
 | 
						|
        }
 | 
						|
 | 
						|
        void AddOperation(Operation op, int itemIndex, T oldItem, T newItem)
 | 
						|
        {
 | 
						|
            if (IsReadOnly)
 | 
						|
            {
 | 
						|
                throw new InvalidOperationException("Synclists can only be modified at the server");
 | 
						|
            }
 | 
						|
 | 
						|
            Change change = new Change
 | 
						|
            {
 | 
						|
                operation = op,
 | 
						|
                index = itemIndex,
 | 
						|
                item = newItem
 | 
						|
            };
 | 
						|
 | 
						|
            if (IsRecording())
 | 
						|
            {
 | 
						|
                changes.Add(change);
 | 
						|
                OnDirty?.Invoke();
 | 
						|
            }
 | 
						|
 | 
						|
            Callback?.Invoke(op, itemIndex, oldItem, newItem);
 | 
						|
        }
 | 
						|
 | 
						|
        public override void OnSerializeAll(NetworkWriter writer)
 | 
						|
        {
 | 
						|
            // if init,  write the full list content
 | 
						|
            writer.WriteUInt((uint)objects.Count);
 | 
						|
 | 
						|
            for (int i = 0; i < objects.Count; i++)
 | 
						|
            {
 | 
						|
                T obj = objects[i];
 | 
						|
                writer.Write(obj);
 | 
						|
            }
 | 
						|
 | 
						|
            // all changes have been applied already
 | 
						|
            // thus the client will need to skip all the pending changes
 | 
						|
            // or they would be applied again.
 | 
						|
            // So we write how many changes are pending
 | 
						|
            writer.WriteUInt((uint)changes.Count);
 | 
						|
        }
 | 
						|
 | 
						|
        public override void OnSerializeDelta(NetworkWriter writer)
 | 
						|
        {
 | 
						|
            // write all the queued up changes
 | 
						|
            writer.WriteUInt((uint)changes.Count);
 | 
						|
 | 
						|
            for (int i = 0; i < changes.Count; i++)
 | 
						|
            {
 | 
						|
                Change change = changes[i];
 | 
						|
                writer.WriteByte((byte)change.operation);
 | 
						|
 | 
						|
                switch (change.operation)
 | 
						|
                {
 | 
						|
                    case Operation.OP_ADD:
 | 
						|
                        writer.Write(change.item);
 | 
						|
                        break;
 | 
						|
 | 
						|
                    case Operation.OP_CLEAR:
 | 
						|
                        break;
 | 
						|
 | 
						|
                    case Operation.OP_REMOVEAT:
 | 
						|
                        writer.WriteUInt((uint)change.index);
 | 
						|
                        break;
 | 
						|
 | 
						|
                    case Operation.OP_INSERT:
 | 
						|
                    case Operation.OP_SET:
 | 
						|
                        writer.WriteUInt((uint)change.index);
 | 
						|
                        writer.Write(change.item);
 | 
						|
                        break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        public override void OnDeserializeAll(NetworkReader reader)
 | 
						|
        {
 | 
						|
            // This list can now only be modified by synchronization
 | 
						|
            IsReadOnly = true;
 | 
						|
 | 
						|
            // if init,  write the full list content
 | 
						|
            int count = (int)reader.ReadUInt();
 | 
						|
 | 
						|
            objects.Clear();
 | 
						|
            changes.Clear();
 | 
						|
 | 
						|
            for (int i = 0; i < count; i++)
 | 
						|
            {
 | 
						|
                T obj = reader.Read<T>();
 | 
						|
                objects.Add(obj);
 | 
						|
            }
 | 
						|
 | 
						|
            // We will need to skip all these changes
 | 
						|
            // the next time the list is synchronized
 | 
						|
            // because they have already been applied
 | 
						|
            changesAhead = (int)reader.ReadUInt();
 | 
						|
        }
 | 
						|
 | 
						|
        public override void OnDeserializeDelta(NetworkReader reader)
 | 
						|
        {
 | 
						|
            // This list can now only be modified by synchronization
 | 
						|
            IsReadOnly = true;
 | 
						|
 | 
						|
            int changesCount = (int)reader.ReadUInt();
 | 
						|
 | 
						|
            for (int i = 0; i < changesCount; i++)
 | 
						|
            {
 | 
						|
                Operation operation = (Operation)reader.ReadByte();
 | 
						|
 | 
						|
                // apply the operation only if it is a new change
 | 
						|
                // that we have not applied yet
 | 
						|
                bool apply = changesAhead == 0;
 | 
						|
                int index = 0;
 | 
						|
                T oldItem = default;
 | 
						|
                T newItem = default;
 | 
						|
 | 
						|
                switch (operation)
 | 
						|
                {
 | 
						|
                    case Operation.OP_ADD:
 | 
						|
                        newItem = reader.Read<T>();
 | 
						|
                        if (apply)
 | 
						|
                        {
 | 
						|
                            index = objects.Count;
 | 
						|
                            objects.Add(newItem);
 | 
						|
                        }
 | 
						|
                        break;
 | 
						|
 | 
						|
                    case Operation.OP_CLEAR:
 | 
						|
                        if (apply)
 | 
						|
                        {
 | 
						|
                            objects.Clear();
 | 
						|
                        }
 | 
						|
                        break;
 | 
						|
 | 
						|
                    case Operation.OP_INSERT:
 | 
						|
                        index = (int)reader.ReadUInt();
 | 
						|
                        newItem = reader.Read<T>();
 | 
						|
                        if (apply)
 | 
						|
                        {
 | 
						|
                            objects.Insert(index, newItem);
 | 
						|
                        }
 | 
						|
                        break;
 | 
						|
 | 
						|
                    case Operation.OP_REMOVEAT:
 | 
						|
                        index = (int)reader.ReadUInt();
 | 
						|
                        if (apply)
 | 
						|
                        {
 | 
						|
                            oldItem = objects[index];
 | 
						|
                            objects.RemoveAt(index);
 | 
						|
                        }
 | 
						|
                        break;
 | 
						|
 | 
						|
                    case Operation.OP_SET:
 | 
						|
                        index = (int)reader.ReadUInt();
 | 
						|
                        newItem = reader.Read<T>();
 | 
						|
                        if (apply)
 | 
						|
                        {
 | 
						|
                            oldItem = objects[index];
 | 
						|
                            objects[index] = newItem;
 | 
						|
                        }
 | 
						|
                        break;
 | 
						|
                }
 | 
						|
 | 
						|
                if (apply)
 | 
						|
                {
 | 
						|
                    Callback?.Invoke(operation, index, oldItem, newItem);
 | 
						|
                }
 | 
						|
                // we just skipped this change
 | 
						|
                else
 | 
						|
                {
 | 
						|
                    changesAhead--;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        public void Add(T item)
 | 
						|
        {
 | 
						|
            objects.Add(item);
 | 
						|
            AddOperation(Operation.OP_ADD, objects.Count - 1, default, item);
 | 
						|
        }
 | 
						|
 | 
						|
        public void AddRange(IEnumerable<T> range)
 | 
						|
        {
 | 
						|
            foreach (T entry in range)
 | 
						|
            {
 | 
						|
                Add(entry);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        public void Clear()
 | 
						|
        {
 | 
						|
            objects.Clear();
 | 
						|
            AddOperation(Operation.OP_CLEAR, 0, default, default);
 | 
						|
        }
 | 
						|
 | 
						|
        public bool Contains(T item) => IndexOf(item) >= 0;
 | 
						|
 | 
						|
        public void CopyTo(T[] array, int index) => objects.CopyTo(array, index);
 | 
						|
 | 
						|
        public int IndexOf(T item)
 | 
						|
        {
 | 
						|
            for (int i = 0; i < objects.Count; ++i)
 | 
						|
                if (comparer.Equals(item, objects[i]))
 | 
						|
                    return i;
 | 
						|
            return -1;
 | 
						|
        }
 | 
						|
 | 
						|
        public int FindIndex(Predicate<T> match)
 | 
						|
        {
 | 
						|
            for (int i = 0; i < objects.Count; ++i)
 | 
						|
                if (match(objects[i]))
 | 
						|
                    return i;
 | 
						|
            return -1;
 | 
						|
        }
 | 
						|
 | 
						|
        public T Find(Predicate<T> match)
 | 
						|
        {
 | 
						|
            int i = FindIndex(match);
 | 
						|
            return (i != -1) ? objects[i] : default;
 | 
						|
        }
 | 
						|
 | 
						|
        public List<T> FindAll(Predicate<T> match)
 | 
						|
        {
 | 
						|
            List<T> results = new List<T>();
 | 
						|
            for (int i = 0; i < objects.Count; ++i)
 | 
						|
                if (match(objects[i]))
 | 
						|
                    results.Add(objects[i]);
 | 
						|
            return results;
 | 
						|
        }
 | 
						|
 | 
						|
        public void Insert(int index, T item)
 | 
						|
        {
 | 
						|
            objects.Insert(index, item);
 | 
						|
            AddOperation(Operation.OP_INSERT, index, default, item);
 | 
						|
        }
 | 
						|
 | 
						|
        public void InsertRange(int index, IEnumerable<T> range)
 | 
						|
        {
 | 
						|
            foreach (T entry in range)
 | 
						|
            {
 | 
						|
                Insert(index, entry);
 | 
						|
                index++;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        public bool Remove(T item)
 | 
						|
        {
 | 
						|
            int index = IndexOf(item);
 | 
						|
            bool result = index >= 0;
 | 
						|
            if (result)
 | 
						|
            {
 | 
						|
                RemoveAt(index);
 | 
						|
            }
 | 
						|
            return result;
 | 
						|
        }
 | 
						|
 | 
						|
        public void RemoveAt(int index)
 | 
						|
        {
 | 
						|
            T oldItem = objects[index];
 | 
						|
            objects.RemoveAt(index);
 | 
						|
            AddOperation(Operation.OP_REMOVEAT, index, oldItem, default);
 | 
						|
        }
 | 
						|
 | 
						|
        public int RemoveAll(Predicate<T> match)
 | 
						|
        {
 | 
						|
            List<T> toRemove = new List<T>();
 | 
						|
            for (int i = 0; i < objects.Count; ++i)
 | 
						|
                if (match(objects[i]))
 | 
						|
                    toRemove.Add(objects[i]);
 | 
						|
 | 
						|
            foreach (T entry in toRemove)
 | 
						|
            {
 | 
						|
                Remove(entry);
 | 
						|
            }
 | 
						|
 | 
						|
            return toRemove.Count;
 | 
						|
        }
 | 
						|
 | 
						|
        public T this[int i]
 | 
						|
        {
 | 
						|
            get => objects[i];
 | 
						|
            set
 | 
						|
            {
 | 
						|
                if (!comparer.Equals(objects[i], value))
 | 
						|
                {
 | 
						|
                    T oldItem = objects[i];
 | 
						|
                    objects[i] = value;
 | 
						|
                    AddOperation(Operation.OP_SET, i, oldItem, value);
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        public Enumerator GetEnumerator() => new Enumerator(this);
 | 
						|
 | 
						|
        IEnumerator<T> IEnumerable<T>.GetEnumerator() => new Enumerator(this);
 | 
						|
 | 
						|
        IEnumerator IEnumerable.GetEnumerator() => new Enumerator(this);
 | 
						|
 | 
						|
        // default Enumerator allocates. we need a custom struct Enumerator to
 | 
						|
        // not allocate on the heap.
 | 
						|
        // (System.Collections.Generic.List<T> source code does the same)
 | 
						|
        //
 | 
						|
        // benchmark:
 | 
						|
        //   uMMORPG with 800 monsters, Skills.GetHealthBonus() which runs a
 | 
						|
        //   foreach on skills SyncList:
 | 
						|
        //      before: 81.2KB GC per frame
 | 
						|
        //      after:     0KB GC per frame
 | 
						|
        // => this is extremely important for MMO scale networking
 | 
						|
        public struct Enumerator : IEnumerator<T>
 | 
						|
        {
 | 
						|
            readonly SyncList<T> list;
 | 
						|
            int index;
 | 
						|
            public T Current { get; private set; }
 | 
						|
 | 
						|
            public Enumerator(SyncList<T> list)
 | 
						|
            {
 | 
						|
                this.list = list;
 | 
						|
                index = -1;
 | 
						|
                Current = default;
 | 
						|
            }
 | 
						|
 | 
						|
            public bool MoveNext()
 | 
						|
            {
 | 
						|
                if (++index >= list.Count)
 | 
						|
                {
 | 
						|
                    return false;
 | 
						|
                }
 | 
						|
                Current = list[index];
 | 
						|
                return true;
 | 
						|
            }
 | 
						|
 | 
						|
            public void Reset() => index = -1;
 | 
						|
            object IEnumerator.Current => Current;
 | 
						|
            public void Dispose() {}
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |